More sync with battle controllers
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@@ -1117,7 +1117,7 @@ void BtlController_EmitPlaySE(u8 bufferId, u16 songId)
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void BtlController_EmitPlayFanfare(u8 bufferId, u16 songId)
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{
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sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFAREORBGM;
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sBattleBuffersTransferData[0] = CONTROLLER_PLAYFANFARE;
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sBattleBuffersTransferData[1] = songId;
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sBattleBuffersTransferData[2] = (songId & 0xFF00) >> 8;
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sBattleBuffersTransferData[3] = 0;
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