More sync with battle controllers
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@@ -1,10 +1,10 @@
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const struct MonCoords gTrainerBackPicCoords[] = {
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{.size = 8, .y_offset = 5},
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{.size = 8, .y_offset = 5},
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{.size = 8, .y_offset = 4},
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{.size = 8, .y_offset = 4},
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{.size = 8, .y_offset = 4},
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{.size = 8, .y_offset = 4}
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[TRAINER_BACK_PIC_RED] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_LEAF] = {.size = 8, .y_offset = 5},
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[TRAINER_BACK_PIC_RUBY_SAPPHIRE_BRENDAN] = {.size = 8, .y_offset = 4},
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[TRAINER_BACK_PIC_RUBY_SAPPHIRE_MAY] = {.size = 8, .y_offset = 4},
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[TRAINER_BACK_PIC_POKEDUDE] = {.size = 8, .y_offset = 4},
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[TRAINER_BACK_PIC_OLD_MAN] = {.size = 8, .y_offset = 4}
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};
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const struct CompressedSpriteSheet gTrainerBackPicTable[] = {
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