decompile battle_ai_script_commands.c
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@@ -31,6 +31,24 @@ char* strcpy(char *dst0, const char *src0);
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#define POKEMON_NAME_LENGTH 10
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#define OT_NAME_LENGTH 7
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// There are many quirks in the source code which have overarching behavioral differences from
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// a number of other files. For example, diploma.c seems to declare rodata before each use while
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// other files declare out of order and must be at the beginning. There are also a number of
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// macros which differ from one file to the next due to the method of obtaining the result, such
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// as these below. Because of this, there is a theory (Two Team Theory) that states that these
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// programming projects had more than 1 "programming team" which utilized different macros for
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// each of the files that were worked on.
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#define T1_READ_8(ptr) ((ptr)[0])
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#define T1_READ_16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
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#define T1_READ_32(ptr) ((ptr)[0] | ((ptr)[1] << 8) | ((ptr)[2] << 16) | ((ptr)[3] << 24))
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#define T1_READ_PTR(ptr) (u8*) T1_READ_32(ptr)
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// T2_READ_8 is a duplicate to remain consistent with each group.
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#define T2_READ_8(ptr) ((ptr)[0])
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#define T2_READ_16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
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#define T2_READ_32(ptr) ((ptr)[0] + ((ptr)[1] << 8) + ((ptr)[2] << 16) + ((ptr)[3] << 24))
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#define T2_READ_PTR(ptr) (void*) T2_READ_32(ptr)
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extern u8 gStringVar1[];
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extern u8 gStringVar2[];
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extern u8 gStringVar3[];
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