port field_effect_helpers from emerald
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@@ -217,17 +217,17 @@ struct ObjectEvent
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/*0x0C*/ struct Coords16 initialCoords;
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u8 facingDirection:4; //current direction?
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/*0x18*/ u8 placeholder18:4;
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/*0x18*/ u8 facingDirection:4;
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/*0x18*/ u8 movementDirection:4;
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/*0x19*/ union ObjectEventRange range;
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/*0x1A*/ u8 mapobj_unk_1A;
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/*0x1A*/ u8 fieldEffectSpriteId;
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/*0x1B*/ u8 mapobj_unk_1B;
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/*0x1C*/ u8 mapobj_unk_1C;
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/*0x1D*/ u8 trainerRange_berryTreeId;
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/*0x1E*/ u8 mapobj_unk_1E;
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/*0x1F*/ u8 mapobj_unk_1F;
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/*0x1E*/ u8 currentMetatileBehavior;
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/*0x1F*/ u8 previousMetatileBehavior;
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/*0x20*/ u8 mapobj_unk_20;
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/*0x21*/ u8 mapobj_unk_21;
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/*0x21*/ u8 directionSequenceIndex;
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/*0x22*/ u8 animId;
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/*size = 0x24*/
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};
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