Document drought weather effect
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@@ -944,7 +944,7 @@ void AnimTask_Haze1(u8 taskId)
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GetBattleAnimBg1Data(&animBg);
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LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
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AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
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LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
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LoadPalette(&gDefaultWeatherSpritePalette, animBg.paletteId * 16, 32);
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if (IsContest())
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
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gTasks[taskId].func = AnimTask_Haze2;
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@@ -1042,7 +1042,7 @@ void AnimTask_LoadMistTiles(u8 taskId)
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GetBattleAnimBg1Data(&animBg);
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LoadBgTiles(animBg.bgId, gWeatherFogHorizontalTiles, 0x800, animBg.tilesOffset);
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AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimFogTilemap);
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LoadPalette(&gUnknown_83C2CE0, animBg.paletteId * 16, 32);
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LoadPalette(&gDefaultWeatherSpritePalette, animBg.paletteId * 16, 32);
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if (IsContest())
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
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gTasks[taskId].data[15] = -1;
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