[LEAK-INFORMED] fix vs_seeker fakematchings

This commit is contained in:
Kurausukun
2021-03-23 00:19:34 -04:00
parent 646c443221
commit 64e3ba9964
+34 -56
View File
@@ -651,6 +651,9 @@ void VsSeekerResetObjectMovementAfterChargeComplete(void)
bool8 UpdateVsSeekerStepCounter(void)
{
u8 x;
x = 0;
if (CheckBagHasItem(ITEM_VS_SEEKER, 1) == TRUE)
{
if ((gSaveBlock1Ptr->trainerRematchStepCounter & 0xFF) < 100)
@@ -659,19 +662,12 @@ bool8 UpdateVsSeekerStepCounter(void)
if (FlagGet(FLAG_SYS_VS_SEEKER_CHARGING) == TRUE)
{
u8 x = (gSaveBlock1Ptr->trainerRematchStepCounter >> 8) & 0xFF;
u32 r4 = 0xFF;
if (x < 100)
if (((gSaveBlock1Ptr->trainerRematchStepCounter >> 8) & 0xFF) < 100)
{
x++;
#ifndef NONMATCHING // fool the compiler that r4 has been changed
asm("":"=r"(r4));
#endif
x = (((gSaveBlock1Ptr->trainerRematchStepCounter >> 8) & 0xFF) + 1);
gSaveBlock1Ptr->trainerRematchStepCounter = (gSaveBlock1Ptr->trainerRematchStepCounter & 0xFF) | (x << 8);
}
x = (gSaveBlock1Ptr->trainerRematchStepCounter >> 8) & r4;
if (x == 100)
if (((gSaveBlock1Ptr->trainerRematchStepCounter >> 8) & 0xFF) == 100)
{
FlagClear(FLAG_SYS_VS_SEEKER_CHARGING);
VsSeekerResetChargingStepCounter();
@@ -860,16 +856,15 @@ static u8 CanUseVsSeeker(void)
static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
{
u16 r8 = 0;
u16 rval = 0;
u8 r7;
u8 sp0 = 0;
u8 r0 = 0;
s32 vsSeekerIdx;
u8 *r2;
#ifndef NONMATCHING
register u32 r3 asm("r3");
register s32 r0_ asm("r0");
asm("":::"r10", "r8", "r6", "r4");
#endif
vsSeekerIdx = 0;
for (vsSeekerIdx = 0; sVsSeeker->trainerInfo[vsSeekerIdx].localId != 0xFF; vsSeekerIdx++)
while (sVsSeeker->trainerInfo[vsSeekerIdx].localId != 0xFF)
{
if (IsTrainerVisibleOnScreen(&sVsSeeker->trainerInfo[vsSeekerIdx]) == 1)
{
@@ -877,59 +872,42 @@ static u8 GetVsSeekerResponseInArea(const VsSeekerData * a0)
if (!HasTrainerBeenFought(r8))
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerUnfought);
sVsSeeker->trainerInfo[vsSeekerIdx].trainerIdx += 0;
sVsSeeker->trainerHasNotYetBeenFought = 1;
vsSeekerIdx++;
continue;
}
r7 = GetNextAvailableRematchTrainer(a0, r8, &sp0);
if (r7 == 0)
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
sVsSeeker->trainerDoesNotWantRematch = 1;
}
else
{
u8 r7 = GetNextAvailableRematchTrainer(a0, r8, &sp0);
if (r7 == 0)
rval = Random() % 100;
r0 = GetCurVsSeekerResponse(vsSeekerIdx, r8);
if (r0 == 2)
rval = 100;
else if (r0 == 1)
rval = 0;
if (rval < 30)
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
#ifdef NONMATCHING
sVsSeeker->trainerDoesNotWantRematch = 1;
#else
r2 = (u8 *)sVsSeeker;
r3 = 0x431;
asm("":::"r1");
r2 = &r2[r3];
*(r2) |= 2;
#endif
}
else
{
u16 rval = Random() % 100;
u8 r0 = GetCurVsSeekerResponse(vsSeekerIdx, r8);
if (r0 == 2)
rval = 100;
else if (r0 == 1)
rval = 0;
if (rval < 30)
{
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerNoRematch);
#ifdef NONMATCHING
sVsSeeker->trainerDoesNotWantRematch = 1;
#else
r2 = (u8 *)sVsSeeker;
r0_ = 0x431;
asm("":::"r1");
r2 = &r2[r0_];
*(r2) |= 2;
#endif
}
else
{
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7;
ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch);
sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8;
sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId);
sVsSeeker->numRematchableTrainers++;
sVsSeeker->trainerWantsRematch = 1;
}
gSaveBlock1Ptr->trainerRematches[sVsSeeker->trainerInfo[vsSeekerIdx].localId] = r7;
ShiftStillObjectEventCoords(&gObjectEvents[sVsSeeker->trainerInfo[vsSeekerIdx].objectEventId]);
StartTrainerObjectMovementScript(&sVsSeeker->trainerInfo[vsSeekerIdx], sMovementScript_TrainerRematch);
sVsSeeker->trainerIdxArray[sVsSeeker->numRematchableTrainers] = r8;
sVsSeeker->runningBehaviourEtcArray[sVsSeeker->numRematchableTrainers] = GetRunningBehaviorFromGraphicsId(sVsSeeker->trainerInfo[vsSeekerIdx].graphicsId);
sVsSeeker->numRematchableTrainers++;
sVsSeeker->trainerWantsRematch = 1;
}
}
}
vsSeekerIdx++;
}
if (sVsSeeker->trainerWantsRematch)