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+20
-13
@@ -23,8 +23,8 @@
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extern const u16 gMovesWithQuietBGM[];
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extern const u8 *const gBattleAnims_Moves[];
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extern const struct CompressedSpriteSheet gUnknown_8399388[];
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extern const struct CompressedSpritePalette gUnknown_8399C90[];
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//extern const struct CompressedSpriteSheet gUnknown_8399388[];
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//extern const struct CompressedSpritePalette gUnknown_8399C90[];
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// RAM
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EWRAM_DATA static const u8 *sBattleAnimScriptPtr = NULL;
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@@ -1958,9 +1958,14 @@ static void ScriptCmd_loadspritegfx(void)
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sBattleAnimScriptPtr++;
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index = T1_READ_16(sBattleAnimScriptPtr);
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LoadCompressedSpriteSheetUsingHeap(&gUnknown_8399388[GET_TRUE_SPRITE_INDEX(index)]);
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LoadCompressedSpritePaletteUsingHeap(&gUnknown_8399C90[GET_TRUE_SPRITE_INDEX(index)]);
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sBattleAnimScriptPtr += 2;
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[index]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[index]);
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//LoadCompressedSpriteSheetUsingHeap(&gUnknown_8399388[GET_TRUE_SPRITE_INDEX(index)]);
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//LoadCompressedSpritePaletteUsingHeap(&gUnknown_8399C90[GET_TRUE_SPRITE_INDEX(index)]);
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sBattleAnimScriptPtr += 2;
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AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
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gAnimFramesToWait = 1;
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gAnimScriptCallback = WaitAnimFrameCount;
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@@ -2193,8 +2198,8 @@ static void ScriptCmd_monbg(void)
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spriteId = gBattlerSpriteIds[battlerId];
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taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
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gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
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gTasks[taskId].data[1] = gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y;
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gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
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if (!toBG_2)
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{
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gTasks[taskId].data[3] = gBattle_BG1_X;
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@@ -2224,8 +2229,8 @@ static void ScriptCmd_monbg(void)
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spriteId = gBattlerSpriteIds[battlerId];
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taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
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gTasks[taskId].data[t1_MONBG_BATTLER] = spriteId;
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gTasks[taskId].data[1] = gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos2.y + gSprites[spriteId].pos1.y;
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gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
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gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
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if (!toBG_2)
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{
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gTasks[taskId].data[3] = gBattle_BG1_X;
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@@ -2247,10 +2252,12 @@ static void ScriptCmd_monbg(void)
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bool8 IsBattlerSpriteVisible(u8 battlerId)
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{
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if (!IsBattlerSpritePresent(battlerId))
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u8 battler = battlerId;
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if (!IsBattlerSpritePresent(battler))
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return FALSE;
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if (!gBattleSpritesDataPtr->battlerData[battlerId].invisible || !gSprites[gBattlerSpriteIds[battlerId]].invisible)
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if (!gBattleSpritesDataPtr->battlerData[battler].invisible || !gSprites[gBattlerSpriteIds[battler]].invisible)
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return TRUE;
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return FALSE;
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@@ -2267,7 +2274,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
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{
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(8)), 0x2000, 1);
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RequestDma3Fill(0xFF, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 0);
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(28)), 0x1000, 1);
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sub_80752A0(&animBg);
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CpuFill16(toBG_2, animBg.bgTiles, 0x1000);
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CpuFill16(toBG_2, animBg.bgTilemap, 0x800);
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@@ -2295,7 +2302,7 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
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RequestDma3Fill(0, (void*)(BG_SCREEN_ADDR(30)), 0x1000, 1);
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sub_80752C8(&animBg, 2);
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CpuFill16(0, animBg.bgTiles + 0x1000, 0x1000);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x400);
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CpuFill16(0, animBg.bgTilemap + 0x400, 0x800);
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SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 2);
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SetAnimBgAttribute(2, BG_ANIM_SCREEN_SIZE, 1);
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SetAnimBgAttribute(2, BG_ANIM_AREA_OVERFLOW_MODE, 0);
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