Merge branch 'master' into doc-tilesets
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@@ -39,6 +39,15 @@
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#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
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#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
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// gTileset_GameCorner
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#define METATILE_GameCorner_Floor_ShadeFull 0x292
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#define METATILE_GameCorner_Floor_StairsTop 0x29D
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#define METATILE_GameCorner_StairsTop 0x29E
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#define METATILE_GameCorner_StairsBottom 0x29F
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#define METATILE_GameCorner_PurpleWall_Floor 0x2CF
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#define METATILE_GameCorner_PurpleWall_StairsTop 0x2A6
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#define METATILE_GameCorner_PurpleWall_stairsBottom 0x2A7
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// gTileset_PokemonMansion
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#define METATILE_PokemonMansion_Floor 0x284
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#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
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@@ -85,7 +94,7 @@
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// gTileset_MtEmber
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#define METATILE_MtEmber_CaveEntrance 0x346
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// Trainer Tower
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// gTileset_TrainerTower
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#define METATILE_TrainerTower_Floor_ShadeBottomLeft 0x287
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#define METATILE_TrainerTower_CounterBarrier 0x2B4
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