matching up battle_anim_special

This commit is contained in:
Evan
2019-12-04 14:49:35 -07:00
parent 0acdd40d92
commit 661a581176
8 changed files with 141 additions and 138 deletions
+55 -42
View File
@@ -65,6 +65,7 @@ static void LoadDefaultBg(void);
static void Task_LoopAndPlaySE(u8 taskId);
static void Task_WaitAndPlaySE(u8 taskId);
static void sub_807331C(u8 taskId);
static bool8 sub_807378C(u16 a);
static void ScriptCmd_loadspritegfx(void);
static void ScriptCmd_unloadspritegfx(void);
@@ -2316,9 +2317,8 @@ void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2)
void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
{
s32 i, j;
s32 var;
s32 x;
u8 i, j;
u32 var;
if (d == 0)
var = 32;
@@ -2330,7 +2330,7 @@ void sub_80730C0(u16 a, u16 *b, s32 c, u8 d)
{
for (j = 0; j < 32; j++)
{
b[j + i * 32] = ((b[j + i * 32] & 0xFFF) | a) + c;
b[32 * i + j] = ((b[32 * i + j] & 0xFFF) | a) + c;
}
}
}
@@ -2398,13 +2398,12 @@ static void ScriptCmd_clearmonbg(void)
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == 0)
animBattlerId = 2;
else if (animBattlerId == 1)
animBattlerId = 3;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
if (animBattlerId == 0 || animBattlerId == 2)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
@@ -2425,24 +2424,27 @@ static void ScriptCmd_clearmonbg(void)
static void sub_807331C(u8 taskId)
{
gTasks[taskId].data[1]++;
u8 toBG_2;
u8 position;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
u8 to_BG2;
u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
to_BG2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
to_BG2 = FALSE;
position = ((GetBattlerPosition((u8)gTasks[taskId].data[2]) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (sMonAnimTaskIdArray[0] != 0xFF)
{
sub_8073128(to_BG2);
sub_8073128(toBG_2);
DestroyTask(sMonAnimTaskIdArray[0]);
sMonAnimTaskIdArray[0] = 0xFF;
}
if (gTasks[taskId].data[0] > 1)
{
sub_8073128(to_BG2 ^ 1);
sub_8073128(toBG_2 ^ 1);
DestroyTask(sMonAnimTaskIdArray[1]);
sMonAnimTaskIdArray[1] = 0xFF;
}
@@ -2455,40 +2457,43 @@ static void ScriptCmd_monbg_22(void)
bool8 toBG_2;
u8 battlerId;
u8 animBattlerId;
u8 position;
sBattleAnimScriptPtr++;
animBattlerId = sBattleAnimScriptPtr[0];
if (animBattlerId == 0)
animBattlerId = 2;
else if (animBattlerId == 1)
animBattlerId = 3;
if (animBattlerId == ANIM_ATTACKER)
animBattlerId = ANIM_ATK_PARTNER;
else if (animBattlerId == ANIM_TARGET)
animBattlerId = ANIM_DEF_PARTNER;
if (animBattlerId == ANIM_ATTACKER || animBattlerId == ANIM_ATK_PARTNER)
if (animBattlerId == 0 || animBattlerId == 2)
battlerId = gBattleAnimAttacker;
else
battlerId = gBattleAnimTarget;
if (IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
toBG_2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
}
battlerId ^= BIT_FLANK;
if (animBattlerId > 1 && IsBattlerSpriteVisible(battlerId))
{
u8 position = GetBattlerPosition(battlerId);
toBG_2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
MoveBattlerSpriteToBG(battlerId, toBG_2);
gSprites[gBattlerSpriteIds[battlerId]].invisible = FALSE;
}
sBattleAnimScriptPtr++;
@@ -2530,16 +2535,19 @@ static void ScriptCmd_clearmonbg_23(void)
static void sub_8073558(u8 taskId)
{
bool8 to_BG2;
u8 position;
u8 battlerId;
gTasks[taskId].data[1]++;
if (gTasks[taskId].data[1] != 1)
{
bool8 toBG_2;
u8 battlerId = gTasks[taskId].data[2];
u8 position = GetBattlerPosition(battlerId);
to_BG2 = TRUE;
if (position < B_POSITION_OPPONENT_LEFT)
to_BG2 = FALSE;
battlerId = gTasks[taskId].data[2];
position = ((GetBattlerPosition(battlerId) << 0x18) + 0xFF000000) >> 0x18; //make human code
if (position <= B_POSITION_OPPONENT_LEFT)
toBG_2 = FALSE;
else
toBG_2 = TRUE;
if (IsBattlerSpriteVisible(battlerId))
sub_8073128(toBG_2);
@@ -2625,6 +2633,7 @@ static void ScriptCmd_choosetwoturnanim(void)
static void ScriptCmd_jumpifmoveturn(void)
{
u8 toCheck;
sBattleAnimScriptPtr++;
toCheck = sBattleAnimScriptPtr[0];
sBattleAnimScriptPtr++;
@@ -2641,13 +2650,18 @@ static void ScriptCmd_goto(void)
sBattleAnimScriptPtr = T2_READ_PTR(sBattleAnimScriptPtr);
}
//unused
bool8 IsContest(void)
{
if (!gMain.inBattle)
return TRUE;
else
return FALSE;
}
// Unused
static bool8 sub_807378C(u16 a)
{
if (a == 0xC9)
return FALSE;
else
return TRUE;
}
#define tBackgroundId data[0]
@@ -3192,7 +3206,6 @@ static void ScriptCmd_jumpargeq(void)
static void ScriptCmd_jumpifcontest(void)
{
sBattleAnimScriptPtr++;
sBattleAnimScriptPtr += 5;
}