matching up battle_anim_special
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@@ -51,7 +51,7 @@ void AnimAngel(struct Sprite *);
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void AnimPinkHeart(struct Sprite *);
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void AnimDevil(struct Sprite *);
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void AnimFurySwipes(struct Sprite *);
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void AnimMovmentWaves(struct Sprite *);
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void AnimMovementWaves(struct Sprite *);
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void AnimJaggedMusicNote(struct Sprite *);
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void AnimPerishSongMusicNote2(struct Sprite *);
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void AnimPerishSongMusicNote(struct Sprite *);
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@@ -98,7 +98,7 @@ static void HeartsBackground_Step(u8);
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static void ScaryFace_Step(u8);
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static void AnimOrbitFastStep(struct Sprite *);
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static void AnimOrbitScatterStep(struct Sprite *);
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static void AnimMovmentWaves_Step(struct Sprite *);
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static void AnimMovementWaves_Step(struct Sprite *);
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static void UproarDistortion_Step(u8);
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static void AnimJaggedMusicNote_Step(struct Sprite *);
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static void AnimPerishSongMusicNote_Step1(struct Sprite *);
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@@ -1152,7 +1152,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate = //gUnknown_83E43F8
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.anims = gMovementWavesAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimMovmentWaves,
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.callback = AnimMovementWaves,
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};
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const union AffineAnimCmd gUnknown_08593B98[] =
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@@ -3241,6 +3241,9 @@ void AnimTask_HeartsBackground(u8 taskId)
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AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
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if (IsContest())
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
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gTasks[taskId].func = HeartsBackground_Step;
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}
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@@ -3326,6 +3329,9 @@ void AnimTask_ScaryFace(u8 taskId)
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AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
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LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
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if (IsContest())
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sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
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gTasks[taskId].func = ScaryFace_Step;
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}
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@@ -3596,7 +3602,7 @@ void AnimFurySwipes(struct Sprite *sprite)
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}
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}
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void AnimMovmentWaves(struct Sprite *sprite)
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void AnimMovementWaves(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[2])
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{
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@@ -3623,11 +3629,11 @@ void AnimMovmentWaves(struct Sprite *sprite)
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[1];
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StartSpriteAnim(sprite, sprite->data[1]);
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sprite->callback = AnimMovmentWaves_Step;
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sprite->callback = AnimMovementWaves_Step;
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}
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}
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static void AnimMovmentWaves_Step(struct Sprite *sprite)
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static void AnimMovementWaves_Step(struct Sprite *sprite)
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{
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if (sprite->animEnded)
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{
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