matching up battle_anim_special

This commit is contained in:
Evan
2019-12-04 14:49:35 -07:00
parent 0acdd40d92
commit 661a581176
8 changed files with 141 additions and 138 deletions
+12 -6
View File
@@ -51,7 +51,7 @@ void AnimAngel(struct Sprite *);
void AnimPinkHeart(struct Sprite *);
void AnimDevil(struct Sprite *);
void AnimFurySwipes(struct Sprite *);
void AnimMovmentWaves(struct Sprite *);
void AnimMovementWaves(struct Sprite *);
void AnimJaggedMusicNote(struct Sprite *);
void AnimPerishSongMusicNote2(struct Sprite *);
void AnimPerishSongMusicNote(struct Sprite *);
@@ -98,7 +98,7 @@ static void HeartsBackground_Step(u8);
static void ScaryFace_Step(u8);
static void AnimOrbitFastStep(struct Sprite *);
static void AnimOrbitScatterStep(struct Sprite *);
static void AnimMovmentWaves_Step(struct Sprite *);
static void AnimMovementWaves_Step(struct Sprite *);
static void UproarDistortion_Step(u8);
static void AnimJaggedMusicNote_Step(struct Sprite *);
static void AnimPerishSongMusicNote_Step1(struct Sprite *);
@@ -1152,7 +1152,7 @@ const struct SpriteTemplate gMovementWavesSpriteTemplate = //gUnknown_83E43F8
.anims = gMovementWavesAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimMovmentWaves,
.callback = AnimMovementWaves,
};
const union AffineAnimCmd gUnknown_08593B98[] =
@@ -3241,6 +3241,9 @@ void AnimTask_HeartsBackground(u8 taskId)
AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnimBg_AttractTilemap);
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBg_AttractGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnimBg_AttractPal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = HeartsBackground_Step;
}
@@ -3326,6 +3329,9 @@ void AnimTask_ScaryFace(u8 taskId)
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_ScaryFaceGfx, animBg.tilesOffset);
LoadCompressedPalette(gBattleAnim_ScaryFacePal, animBg.paletteId * 16, 32);
if (IsContest())
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
gTasks[taskId].func = ScaryFace_Step;
}
@@ -3596,7 +3602,7 @@ void AnimFurySwipes(struct Sprite *sprite)
}
}
void AnimMovmentWaves(struct Sprite *sprite)
void AnimMovementWaves(struct Sprite *sprite)
{
if (!gBattleAnimArgs[2])
{
@@ -3623,11 +3629,11 @@ void AnimMovmentWaves(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[1];
StartSpriteAnim(sprite, sprite->data[1]);
sprite->callback = AnimMovmentWaves_Step;
sprite->callback = AnimMovementWaves_Step;
}
}
static void AnimMovmentWaves_Step(struct Sprite *sprite)
static void AnimMovementWaves_Step(struct Sprite *sprite)
{
if (sprite->animEnded)
{