Use FADE_TO_BLACK define in other files
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-1
@@ -15,6 +15,7 @@
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#include "sound.h"
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#include "constants/species.h"
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#include "constants/maps.h"
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#include "constants/field_weather.h"
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#if defined(FIRERED)
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#define TITLE_TEXT gString_PokemonFireRed_Staff
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@@ -918,7 +919,7 @@ static s32 RollCredits(void)
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case CREDITSSCRCMD_MON:
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sCreditsMgr->mainseqno = CREDITSSCENE_MON_DESTROY_ASSETS;
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sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param;
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FadeScreen(1, 0);
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FadeScreen(FADE_TO_BLACK, 0);
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break;
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case CREDITSSCRCMD_THEENDGFX:
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sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_DESTROY_ASSETS;
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