Use FADE_TO_BLACK define in other files

This commit is contained in:
PikalaxALT
2020-03-09 09:43:37 -04:00
parent 884c000028
commit 6676e5bcb8
6 changed files with 23 additions and 17 deletions
+2 -1
View File
@@ -15,6 +15,7 @@
#include "sound.h"
#include "constants/species.h"
#include "constants/maps.h"
#include "constants/field_weather.h"
#if defined(FIRERED)
#define TITLE_TEXT gString_PokemonFireRed_Staff
@@ -918,7 +919,7 @@ static s32 RollCredits(void)
case CREDITSSCRCMD_MON:
sCreditsMgr->mainseqno = CREDITSSCENE_MON_DESTROY_ASSETS;
sCreditsMgr->whichMon = sCreditsScript[sCreditsMgr->scrcmdidx].param;
FadeScreen(1, 0);
FadeScreen(FADE_TO_BLACK, 0);
break;
case CREDITSSCRCMD_THEENDGFX:
sCreditsMgr->mainseqno = CREDITSSCENE_THEEND_DESTROY_ASSETS;