Use FADE_TO_BLACK define in other files

This commit is contained in:
PikalaxALT
2020-03-09 09:43:37 -04:00
parent 884c000028
commit 6676e5bcb8
6 changed files with 23 additions and 17 deletions
+5 -4
View File
@@ -42,6 +42,7 @@
#include "constants/trainer_classes.h"
#include "constants/species.h"
#include "constants/items.h"
#include "constants/field_weather.h"
u8 gUnknown_3005E88;
@@ -152,7 +153,7 @@ static u8 sub_8111BD4(void);
static void DrawQuestLogSceneDescription(void);
static void sub_8111D90(u8);
static void QuestLog_CloseTextWindow(void);
static void QuestLog_SkipToEndOfPlayback(s8);
static void QuestLog_SkipToEndOfPlayback(s8 delay);
static void QuestLog_WaitFadeAndCancelPlayback(void);
static bool8 sub_8111F60(void);
static void sub_8111F8C(u8);
@@ -920,7 +921,7 @@ static void sub_811175C(u8 sceneNum, struct UnkStruct_203AE98 * a1)
static void sub_81118F4(s8 a0)
{
FadeScreen(1, a0);
FadeScreen(FADE_TO_BLACK, a0);
sQuestLogCB = QuestLog_AdvancePlayhead;
}
@@ -1178,9 +1179,9 @@ static void QuestLog_CloseTextWindow(void)
CopyWindowToVram(gUnknown_203ADFE[1], 1);
}
static void QuestLog_SkipToEndOfPlayback(s8 a0)
static void QuestLog_SkipToEndOfPlayback(s8 delay)
{
FadeScreen(1, a0);
FadeScreen(FADE_TO_BLACK, delay);
sQuestLogCB = QuestLog_WaitFadeAndCancelPlayback;
}