Prelim names for mvmt actions; merge field_ground_effect into evobjmv

This commit is contained in:
PikalaxALT
2020-02-21 13:41:18 -05:00
parent 14a599bbc2
commit 69d8833b31
21 changed files with 3935 additions and 3933 deletions
+125 -122
View File
@@ -88,65 +88,65 @@
#define MOVEMENT_ACTION_FACE_UP 0x1
#define MOVEMENT_ACTION_FACE_LEFT 0x2
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
#define MOVEMENT_ACTION_JUMP_2_UP 0xD
#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
#define MOVEMENT_ACTION_DELAY_1 0x10
#define MOVEMENT_ACTION_DELAY_2 0x11
#define MOVEMENT_ACTION_DELAY_4 0x12
#define MOVEMENT_ACTION_DELAY_8 0x13
#define MOVEMENT_ACTION_DELAY_16 0x14
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
#define MOVEMENT_ACTION_SLIDE_UP 0x32
#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
// Something else here maybe? idk
#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0xC
#define MOVEMENT_ACTION_WALK_SLOW_UP 0xD
#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0xE
#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0xF
#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x10
#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x11
#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0x12
#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0x13
#define MOVEMENT_ACTION_JUMP_2_DOWN 0x14
#define MOVEMENT_ACTION_JUMP_2_UP 0x15
#define MOVEMENT_ACTION_JUMP_2_LEFT 0x16
#define MOVEMENT_ACTION_JUMP_2_RIGHT 0x17
#define MOVEMENT_ACTION_DELAY_1 0x18
#define MOVEMENT_ACTION_DELAY_2 0x19
#define MOVEMENT_ACTION_DELAY_4 0x1A
#define MOVEMENT_ACTION_DELAY_8 0x1B
#define MOVEMENT_ACTION_DELAY_16 0x1C
#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x1D
#define MOVEMENT_ACTION_WALK_FAST_UP 0x1E
#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x1F
#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x20
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x21
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x22
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x23
#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x24
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x25
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x26
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x27
#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x28
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x29
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x2A
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x2B
#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x2C
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x2D
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x2E
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x2F
#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x30
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x31
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x32
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x33
#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x34
#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x35
#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x36
#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x37
#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x38
#define MOVEMENT_ACTION_SLIDE_DOWN 0x39
#define MOVEMENT_ACTION_SLIDE_UP 0x3A
#define MOVEMENT_ACTION_SLIDE_LEFT 0x3B
#define MOVEMENT_ACTION_SLIDE_RIGHT 0x3C
#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x3D
#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x3E
#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x3F
#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x40
#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x41
#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x46
#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x47
#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x48
#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x49
#define MOVEMENT_ACTION_FACE_PLAYER 0x4A
#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B
#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C
@@ -173,8 +173,9 @@
#define MOVEMENT_ACTION_SET_VISIBLE 0x61
#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62
#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63
#define MOVEMENT_ACTION_EMOTE_HEART 0x64
// more stuff here? idk
#define MOVEMENT_ACTION_EMOTE_X 0x64
#define MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK 0x65
#define MOVEMENT_ACTION_EMOTE_SMILE 0x66
#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67
#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68
#define MOVEMENT_ACTION_CUT_TREE 0x69
@@ -182,72 +183,74 @@
#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B
#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C
#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D
#define MOVEMENT_ACTION_HIDE_REFLECTION 0x6E
#define MOVEMENT_ACTION_SHOW_REFLECTION 0x6F
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x70
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x71
// Acro Bike related movement actions might not be in FRLG at all
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x72
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x73
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x74
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x75
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x76
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x77
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x78
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x79
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x7A
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x7B
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7C
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7D
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7E
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7F
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x80
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x81
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x82
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x83
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x84
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x85
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x86
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x87
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x88
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x89
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x8A
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x8B
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8C
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8D
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8E
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8F
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x90
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x91
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x92
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x93
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x94
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x95
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x96
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x97
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x98
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x99
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x9A
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x9B
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x9C
#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x9D
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x9E
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x9F
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0xA0
#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0xA1
#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0xA2
#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0xA3
#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0xA4
#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0xA5
#define MOVEMENT_ACTION_LEVITATE 0xA6
#define MOVEMENT_ACTION_STOP_LEVITATE 0xA7
#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0xA8
#define MOVEMENT_ACTION_FIGURE_8 0xA9
// These two are verified correct in FRLG
// These still exist in FRLG for some reason. They're not used by anything obvious.
#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x6E
#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x6F
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x70
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x71
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x72
#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x73
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x74
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x75
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x76
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x77
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x78
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x79
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7A
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7B
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7C
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7D
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x7E
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x7F
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x80
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x81
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x82
#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x83
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x84
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x85
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x86
#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x87
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x88
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x89
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8A
#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8B
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8C
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8D
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x8E
#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x8F
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x90
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x91
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x92
#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x93
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x94
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x95
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x96
#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x97
// 98-A3 are unknown
#define MOVEMENT_ACTION_0x98 0x98
#define MOVEMENT_ACTION_0x99 0x99
#define MOVEMENT_ACTION_0x9A 0x9A
#define MOVEMENT_ACTION_0x9B 0x9B
#define MOVEMENT_ACTION_0x9C 0x9C
#define MOVEMENT_ACTION_0x9D 0x9D
#define MOVEMENT_ACTION_0x9E 0x9E
#define MOVEMENT_ACTION_0x9F 0x9F
#define MOVEMENT_ACTION_0xA0 0xA0
#define MOVEMENT_ACTION_0xA1 0xA1
#define MOVEMENT_ACTION_0xA2 0xA2
#define MOVEMENT_ACTION_0xA3 0xA3
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
// Duplicates of JUMP_SPECIAL?
#define MOVEMENT_ACTION_0xA6 0xA6
#define MOVEMENT_ACTION_0xA7 0xA7
#define MOVEMENT_ACTION_0xA8 0xA8
#define MOVEMENT_ACTION_0xA9 0xA9
#define MOVEMENT_ACTION_STEP_END 0xFE
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H