Prelim names for mvmt actions; merge field_ground_effect into evobjmv
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@@ -107,6 +107,15 @@ u8 sub_8063FB0(u8 direction);
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void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
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void sub_805C774(void);
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void FreezeObjectEvents(void);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
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void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
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bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
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void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
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bool32 RfuUnionObjectIsWarping(u8 objectEventId);
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// Exported data declarations
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extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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