Update battle scripts with more defines
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@@ -3773,7 +3773,7 @@ static void atk45_playanimation(void)
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if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
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|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
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|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
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|| gBattlescriptCurrInstr[2] == B_ANIM_x19)
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|| gBattlescriptCurrInstr[2] == B_ANIM_SILPH_SCOPED)
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{
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BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
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MarkBattlerForControllerExec(gActiveBattler);
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@@ -6236,7 +6236,7 @@ static void atk76_various(void)
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gBattleCommunication[5] = 1;
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}
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break;
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case VARIOUS_CASE_12:
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case VARIOUS_WAIT_FANFARE:
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if (!IsFanfareTaskInactive())
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return;
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break;
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