Update battle scripts with more defines

This commit is contained in:
PikalaxALT
2019-11-06 12:56:03 -05:00
parent 95d19b8e88
commit 69edfecc16
5 changed files with 895 additions and 1104 deletions
+2 -2
View File
@@ -3773,7 +3773,7 @@ static void atk45_playanimation(void)
if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE
|| gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE
|| gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE
|| gBattlescriptCurrInstr[2] == B_ANIM_x19)
|| gBattlescriptCurrInstr[2] == B_ANIM_SILPH_SCOPED)
{
BtlController_EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr);
MarkBattlerForControllerExec(gActiveBattler);
@@ -6236,7 +6236,7 @@ static void atk76_various(void)
gBattleCommunication[5] = 1;
}
break;
case VARIOUS_CASE_12:
case VARIOUS_WAIT_FANFARE:
if (!IsFanfareTaskInactive())
return;
break;