ported battle_controller_opponent from pokeem and corrected lots of stuff
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+2
-2
@@ -367,14 +367,14 @@ sub_80ACBB0: @ 80ACBB0
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strh r1, [r0, 0x32]
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movs r1, 0x50
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strh r1, [r0, 0x36]
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ldr r1, _080ACBD4 @ =sub_8075590
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ldr r1, _080ACBD4 @ =StartAnimLinearTranslation
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str r1, [r0, 0x1C]
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ldr r1, _080ACBD8 @ =DestroyAnimSprite
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bl StoreSpriteCallbackInData6
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pop {r0}
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bx r0
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.align 2, 0
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_080ACBD4: .4byte sub_8075590
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_080ACBD4: .4byte StartAnimLinearTranslation
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_080ACBD8: .4byte DestroyAnimSprite
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thumb_func_end sub_80ACBB0
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