ported battle_controller_opponent from pokeem and corrected lots of stuff
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+2
-2
@@ -376,7 +376,7 @@ _080B1B72:
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ldrh r3, [r5, 0x36]
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adds r0, r3
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strh r0, [r5, 0x36]
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ldr r0, _080B1BA8 @ =sub_8075590
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ldr r0, _080B1BA8 @ =StartAnimLinearTranslation
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str r0, [r5, 0x1C]
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ldr r1, _080B1BAC @ =DestroyAnimSprite
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adds r0, r5, 0
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@@ -390,7 +390,7 @@ _080B1B72:
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.align 2, 0
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_080B1BA0: .4byte gBattleAnimTarget
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_080B1BA4: .4byte gBattleAnimArgs
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_080B1BA8: .4byte sub_8075590
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_080B1BA8: .4byte StartAnimLinearTranslation
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_080B1BAC: .4byte DestroyAnimSprite
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thumb_func_end sub_80B1AB8
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