ported battle_controller_opponent from pokeem and corrected lots of stuff
This commit is contained in:
+4
-4
@@ -155,7 +155,7 @@ _080B8C74:
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ldrh r4, [r4, 0x6]
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adds r0, r4
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strh r0, [r6, 0x36]
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ldr r0, _080B8CC0 @ =sub_8075590
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ldr r0, _080B8CC0 @ =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, _080B8CC4 @ =DestroyAnimSprite
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adds r0, r6, 0
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@@ -167,7 +167,7 @@ _080B8C74:
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_080B8CB4: .4byte gBattleAnimAttacker
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_080B8CB8: .4byte gBattleAnimArgs
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_080B8CBC: .4byte gBattleAnimTarget
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_080B8CC0: .4byte sub_8075590
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_080B8CC0: .4byte StartAnimLinearTranslation
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_080B8CC4: .4byte DestroyAnimSprite
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thumb_func_end sub_80B8C54
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@@ -222,7 +222,7 @@ _080B8D20:
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strh r0, [r6, 0x32]
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adds r0, r7, r4
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strh r0, [r6, 0x36]
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ldr r0, _080B8D50 @ =sub_8075590
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ldr r0, _080B8D50 @ =StartAnimLinearTranslation
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str r0, [r6, 0x1C]
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ldr r1, _080B8D54 @ =move_anim_8074EE0
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adds r0, r6, 0
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@@ -235,7 +235,7 @@ _080B8D20:
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.align 2, 0
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_080B8D48: .4byte gBattleAnimTarget
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_080B8D4C: .4byte gBattleAnimArgs
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_080B8D50: .4byte sub_8075590
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_080B8D50: .4byte StartAnimLinearTranslation
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_080B8D54: .4byte move_anim_8074EE0
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thumb_func_end sub_80B8CC8
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