ported battle_controller_opponent from pokeem and corrected lots of stuff

This commit is contained in:
jiangzhengwenjz
2019-08-03 06:55:42 +08:00
parent 742a7ee1be
commit 6a063cf74a
41 changed files with 2096 additions and 7028 deletions
+4 -4
View File
@@ -155,7 +155,7 @@ _080B8C74:
ldrh r4, [r4, 0x6]
adds r0, r4
strh r0, [r6, 0x36]
ldr r0, _080B8CC0 @ =sub_8075590
ldr r0, _080B8CC0 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080B8CC4 @ =DestroyAnimSprite
adds r0, r6, 0
@@ -167,7 +167,7 @@ _080B8C74:
_080B8CB4: .4byte gBattleAnimAttacker
_080B8CB8: .4byte gBattleAnimArgs
_080B8CBC: .4byte gBattleAnimTarget
_080B8CC0: .4byte sub_8075590
_080B8CC0: .4byte StartAnimLinearTranslation
_080B8CC4: .4byte DestroyAnimSprite
thumb_func_end sub_80B8C54
@@ -222,7 +222,7 @@ _080B8D20:
strh r0, [r6, 0x32]
adds r0, r7, r4
strh r0, [r6, 0x36]
ldr r0, _080B8D50 @ =sub_8075590
ldr r0, _080B8D50 @ =StartAnimLinearTranslation
str r0, [r6, 0x1C]
ldr r1, _080B8D54 @ =move_anim_8074EE0
adds r0, r6, 0
@@ -235,7 +235,7 @@ _080B8D20:
.align 2, 0
_080B8D48: .4byte gBattleAnimTarget
_080B8D4C: .4byte gBattleAnimArgs
_080B8D50: .4byte sub_8075590
_080B8D50: .4byte StartAnimLinearTranslation
_080B8D54: .4byte move_anim_8074EE0
thumb_func_end sub_80B8CC8