ported battle_controller_opponent from pokeem and corrected lots of stuff
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@@ -429,7 +429,7 @@ _080AF37A:
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ldr r1, _080AF3B0 @ =DestroyAnimSprite
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adds r0, r4, 0
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bl StoreSpriteCallbackInData6
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ldr r0, _080AF3B4 @ =sub_8075590
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ldr r0, _080AF3B4 @ =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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@@ -438,7 +438,7 @@ _080AF37A:
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_080AF3A8: .4byte gBattleAnimArgs
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_080AF3AC: .4byte gBattleAnimTarget
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_080AF3B0: .4byte DestroyAnimSprite
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_080AF3B4: .4byte sub_8075590
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_080AF3B4: .4byte StartAnimLinearTranslation
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thumb_func_end sub_80AF330
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thumb_func_start sub_80AF3B8
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