ported battle_controller_opponent from pokeem and corrected lots of stuff
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+2
-2
@@ -253,7 +253,7 @@ _080B17F0:
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strh r2, [r4, 0x32]
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adds r1, r3
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strh r1, [r4, 0x36]
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ldr r0, _080B1830 @ =sub_8075590
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ldr r0, _080B1830 @ =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, _080B1834 @ =DestroyAnimSprite
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adds r0, r4, 0
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@@ -265,7 +265,7 @@ _080B17F0:
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_080B1824: .4byte gBattleAnimTarget
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_080B1828: .4byte gBattleAnimAttacker
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_080B182C: .4byte gBattleAnimArgs
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_080B1830: .4byte sub_8075590
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_080B1830: .4byte StartAnimLinearTranslation
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_080B1834: .4byte DestroyAnimSprite
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thumb_func_end sub_80B17C4
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