ported battle_controller_opponent from pokeem and corrected lots of stuff
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+2
-2
@@ -682,7 +682,7 @@ sub_80B4B8C: @ 80B4B8C
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x36]
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ldr r0, _080B4BC8 @ =sub_8075590
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ldr r0, _080B4BC8 @ =StartAnimLinearTranslation
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str r0, [r4, 0x1C]
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ldr r1, _080B4BCC @ =DestroyAnimSprite
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adds r0, r4, 0
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@@ -692,7 +692,7 @@ sub_80B4B8C: @ 80B4B8C
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bx r0
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.align 2, 0
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_080B4BC4: .4byte gBattleAnimArgs
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_080B4BC8: .4byte sub_8075590
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_080B4BC8: .4byte StartAnimLinearTranslation
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_080B4BCC: .4byte DestroyAnimSprite
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thumb_func_end sub_80B4B8C
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