ported battle_controller_opponent from pokeem and corrected lots of stuff
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@@ -10,7 +10,6 @@ void CB2_QuitRecordedBattle(void);
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void sub_8038528(struct Sprite* sprite);
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void sub_8038A04(void); // unused
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void VBlankCB_Battle(void);
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void nullsub_17(void);
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void sub_8038B74(struct Sprite *sprite);
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void sub_8038D64(void);
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u32 sub_80391E0(u8 arrayId, u8 caseId);
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@@ -48,6 +47,7 @@ void sub_800FD9C(void);
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void sub_80120C4(struct Sprite *);
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void sub_8012100(struct Sprite *);
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void nullsub_12(void);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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