ported battle_controller_opponent from pokeem and corrected lots of stuff
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@@ -3,13 +3,19 @@
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#include "global.h"
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// return values for BattleAI_ChooseMoveOrAction
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// 0 - 3 are move idx
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#define AI_CHOICE_FLEE 4
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#define AI_CHOICE_WATCH 5
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void BattleAI_HandleItemUseBeforeAISetup(void);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(void);
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u8 BattleAI_ChooseMoveOrAction(void);
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void ClearBankMoveHistory(u8 bank);
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void RecordAbilityBattle(u8 bank, u8 abilityId);
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void ClearBankAbilityHistory(u8 bank);
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void RecordItemEffectBattle(u8 bank, u8 itemEffect);
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void ClearBankItemEffectHistory(u8 bank);
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u8 BattleAI_GetAIActionToUse(void);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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