ported battle_controller_opponent from pokeem and corrected lots of stuff
This commit is contained in:
@@ -96,6 +96,9 @@ void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
|
||||
u8 sub_80A82E4(u8 bank);
|
||||
bool8 AnimateBallThrow(struct Sprite *sprite);
|
||||
|
||||
// battle_anim_special
|
||||
void sub_80F1720(u8 battler, struct Pokemon *mon);
|
||||
|
||||
enum
|
||||
{
|
||||
BATTLER_COORD_X,
|
||||
@@ -125,7 +128,7 @@ bool8 IsDoubleBattle(void);
|
||||
u8 sub_80A6D94(void);
|
||||
u8 sub_80A8364(u8);
|
||||
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
|
||||
void oamt_add_pos2_onto_pos1(struct Sprite *sprite);
|
||||
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
|
||||
u8 GetBattlerSpriteDefault_Y(u8 bank);
|
||||
u8 sub_80A82E4(u8 bank);
|
||||
u8 GetSubstituteSpriteDefault_Y(u8 bank);
|
||||
@@ -150,6 +153,7 @@ bool8 IsContest(void);
|
||||
void sub_80759DC(u8 spriteId);
|
||||
bool8 IsBattlerSpritePresent(u8 battlerId);
|
||||
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
||||
void StartAnimLinearTranslation(struct Sprite *sprite);
|
||||
|
||||
// battle_anim_mon_movement.c
|
||||
void AnimTask_ShakeMon(u8 taskId);
|
||||
|
||||
Reference in New Issue
Block a user