ported battle_controller_opponent from pokeem and corrected lots of stuff
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@@ -61,6 +61,7 @@ enum
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HEALTHBOX_SAFARI_BALLS_TEXT
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};
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void Task_HidePartyStatusSummary(u8 taskId);
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u8 CreateBattlerHealthboxSprites(u8 bank);
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u8 CreateSafariPlayerHealthboxSprites(void);
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void SetBattleBarStruct(u8 bank, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
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@@ -80,5 +81,6 @@ u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
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u8 GetHPBarLevel(s16 hp, s16 maxhp);
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void sub_80496C0(u8 spriteId, struct Pokemon *mon);
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void sub_804981C(u8 spriteId, u8);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 arg3);
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#endif // GUARD_BATTLE_INTERFACE_H
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