ported battle_controller_opponent from pokeem and corrected lots of stuff
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@@ -4,5 +4,6 @@
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void PrintTrainerTowerRecords(void);
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void InitTrainerTowerBattleStruct(void);
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void FreeTrainerTowerBattleStruct(void);
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u8 GetTrainerTowerTrainerFrontSpriteId(void);
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#endif //GUARD_TRAINER_TOWER_H
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