ported battle_controller_opponent from pokeem and corrected lots of stuff
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@@ -626,7 +626,7 @@ void sub_815DA28(u8 * dest)
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StringCopyN(dest, gUnknown_203F45C->unk_00, 11);
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}
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u8 sub_815DA3C(void)
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u8 GetTrainerTowerTrainerFrontSpriteId(void)
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{
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return gFacilityClassToPicIndex[gUnknown_203F45C->unk_3D];
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}
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