script switch/case; name script conditionals
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@@ -7,7 +7,7 @@ SixIsland_PokemonCenter_1F_MapScripts:: @ 8171D6A
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SixIsland_PokemonCenter_1F_MapScript1_171D7A:: @ 8171D7A
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setrespawn SPAWN_SIX_ISLAND
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compare_var_to_value VAR_MAP_SCENE_SIX_ISLAND_POKEMON_CENTER_1F, 0
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call_if 1, EventScript_171D89
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call_if eq, EventScript_171D89
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end
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EventScript_171D89:: @ 8171D89
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