Merge branch 'master' of github.com:pret/pokefirered into misc_doc
This commit is contained in:
@@ -537,7 +537,7 @@ void GetIsDoomDesireHitTurn(u8 taskId);
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// flying.c
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void AnimTask_AnimateGustTornadoPalette(u8 taskId);
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void sub_80B1D3C(struct Sprite *sprite);
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void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
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void AnimTask_DrillPeckHitSplats(u8 taskId);
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// poison.c
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+2
-206
@@ -1,212 +1,8 @@
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#ifndef GUARD_BERRY_CRUSH_H
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#define GUARD_BERRY_CRUSH_H
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enum {
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BCTEXT_AREYOUREADY,
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BCTEXT_WAITFOROTHERS,
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BCTEXT_GAINEDPOWDER,
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BCTEXT_RECORDINGRESULTS,
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BCTEXT_ASKPLAYAGAIN,
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BCTEXT_CANCEL_NOBERRIES,
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BCTEXT_CANCEL_DROPPEDOUT,
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BCTEXT_TIMEUP,
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BCTEXT_COMMSTANDBY,
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};
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#include "main.h"
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enum {
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BCCMD_BeginNormalPaletteFade = 1,
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BCCMD_WaitPaletteFade,
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BCCMD_PrintMessage,
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BCCMD_InitGfx,
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BCCMD_TeardownGfx,
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BCCMD_SignalReadyToBegin,
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BCCMD_AskPickBerry,
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BCCMD_GoToBerryPouch,
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BCCMD_WaitForOthersToPickBerries,
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BCCMD_DropBerriesIntoCrusher,
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BCCMD_DropLid,
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BCCMD_Countdown,
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BCCMD_PlayGame_Master,
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BCCMD_PlayGame_Slave,
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BCCMD_FinishGame,
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BCCMD_HandleTimeUp,
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BCCMD_TabulateResults,
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BCCMD_ShowResults,
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BCCMD_SaveTheGame,
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BCCMD_AskPlayAgain,
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BCCMD_CommunicatePlayAgainResponses,
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BCCMD_FadeOutToPlayAgain,
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BCCMD_PlayAgainFailureMessage,
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BCCMD_GracefulExit,
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BCCMD_Quit,
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};
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struct BerryCrushGame_Player
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{
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u16 berryId;
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u16 unk2;
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union
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{
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u8 as_2d_bytes[2][8];
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u16 as_hwords[8];
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} unk4;
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u8 unk14[12];
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};
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struct BerryCrushGame_5C
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{
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u16 unk00;
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u8 unk02_0:1;
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u8 unk02_1:1;
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u8 pushedAButton:1;
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u8 unk02_3:5;
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s8 unk03;
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u16 unk04;
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u16 unk06;
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u16 unk08;
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u16 unk0A;
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};
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struct __attribute__((packed, aligned(2))) BerryCrushGame_4E
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{
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u16 unk0;
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struct BerryCrushGame_5C data;
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};
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union BerryCrushGame_68
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{
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struct BerryCrushGame_68_x
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{
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struct BerryCrushGame_68_x_SubStruct
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{
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s32 unk00;
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u16 unk04;
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s16 unk06;
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u16 unk08;
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u16 unk0A;
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// 0: Number of A presses
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// 1: Neatness
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u16 stats[2][5];
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u8 filler20[16];
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} unk00;
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u8 unk30[12];
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struct BerryCrushGame_Player others[4];
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u8 fillerBC[20];
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} as_four_players;
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struct BerryCrushGame_68_y
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{
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u8 filler00[28];
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struct BerryCrushGame_Player players[5];
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u8 fillerBC[20];
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} as_five_players;
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};
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struct BerryCrushPlayerSeatCoords
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{
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u8 unk0;
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u8 unk1;
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u8 unk2;
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s16 unk4;
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s16 unk6;
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s16 unk8;
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s16 unkA;
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};
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struct BerryCrushGame_138
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{
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u8 animBerryIdx;
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u8 unk1;
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u8 unk2;
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u8 unk3;
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s16 minutes;
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s16 secondsInt;
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s16 secondsFrac;
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const struct BerryCrushPlayerSeatCoords * seatCoords[5];
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struct Sprite *coreSprite;
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struct Sprite *impactSprites[5];
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struct Sprite *berrySprites[5];
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struct Sprite *sparkleSprites[11];
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struct Sprite *timerSprites[2];
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u8 unk80;
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u8 filler81;
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u8 unk82;
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u8 unk83[5];
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};
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struct BerryCrushGame
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{
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MainCallback savedCallback;
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u32 (*cmdCallback)(struct BerryCrushGame *, u8 *);
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u8 localId;
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u8 playerCount;
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u8 taskId;
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u8 textSpeed;
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u8 cmdState;
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u8 unkD;
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u8 nextCmd;
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u8 afterPalFadeCmd;
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u16 unk10;
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u16 gameState;
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u16 unk14;
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u16 pressingSpeed;
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s16 unk18;
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s16 unk1A;
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int powder;
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s32 unk20;
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u8 unk24;
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u8 unk25_0:1;
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u8 unk25_1:1;
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u8 unk25_2:1;
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u8 unk25_3:1;
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u8 unk25_4:1;
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u8 unk25_5:3;
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u16 unk26;
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u16 timer;
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s16 depth;
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s16 vibration;
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s16 unk2E;
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s16 unk30;
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s16 unk32;
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s16 unk34;
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u8 commandParams[10];
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u16 sendCmd[7];
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u16 recvCmd[7];
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struct BerryCrushGame_5C localState;
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union BerryCrushGame_68 unk68;
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struct BerryCrushGame_138 spritesManager;
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u8 bg1Buffer[0x1000];
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u8 unk11C0[0x1000];
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u8 bg2Buffer[0x1000];
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u8 bg3Buffer[0x1000];
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};
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#define BERRYCRUSH_PLAYER_NAME(game, i) \
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((u8 *)(game) \
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+ offsetof(struct BerryCrushGame, unk68) \
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+ offsetof(struct BerryCrushGame_68_x, unk30) \
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+ sizeof(struct BerryCrushGame_Player) * (i))
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struct BerryCrushGame *GetBerryCrushGame(void);
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void StartBerryCrush(MainCallback callback);
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u32 ExitBerryCrushWithCallback(MainCallback callback);
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void CB2_BerryCrush_GoToBerryPouch(void);
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void BerryCrush_SetVBlankCallback(void);
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void BerryCrush_UnsetVBlankCallback(void);
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void BerryCrush_UpdateSav2Records(void);
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void BerryCrush_RunOrScheduleCommand(u16 command, u8 runMode, u8 *params);
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void BerryCrush_SetPaletteFadeParams(u8 *params, bool8 communicateAfter, u32 selectedPals, s8 delay, u8 startY, u8 targetY, u16 palette);
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int sub_814D9CC(struct BerryCrushGame *arg0);
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int BerryCrush_InitBgs(void);
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int BerryCrush_TeardownBgs(void);
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void BerryCrush_CreateBerrySprites(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
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void BerryCrushFreeBerrySpriteGfx(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
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void sub_814DC5C(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
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bool32 sub_814DE50(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
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bool32 sub_814E644(struct BerryCrushGame *arg0, struct BerryCrushGame_138 *arg1);
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void sub_814E80C(struct BerryCrushGame *arg0);
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void sub_814DA04(struct BerryCrushGame *arg0);
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void BerryCrush_HideTimerSprites(struct BerryCrushGame_138 *arg0);
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void SpriteCB_DropBerryIntoCrusher(struct Sprite * sprite);
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void ShowBerryCrushRankings(void);
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#endif //GUARD_BERRY_CRUSH_H
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#endif // GUARD_BERRY_CRUSH_H
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@@ -82,14 +82,6 @@ struct BackupMapLayout
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u16 *map;
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};
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union __attribute__((packed)) ObjectEventRange {
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u8 as_byte;
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struct __attribute__((packed)) {
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u8 x:4;
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u8 y:4;
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} __attribute__((aligned (1))) as_nybbles;
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} __attribute__((aligned (1)));
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struct ObjectEventTemplate
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{
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/*0x00*/ u8 localId;
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@@ -239,8 +231,9 @@ struct ObjectEvent
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/*0x10*/ struct Coords16 currentCoords;
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/*0x14*/ struct Coords16 previousCoords;
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/*0x18*/ u8 facingDirection:4;
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/*0x18*/ u8 movementDirection:4;
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/*0x19*/ union ObjectEventRange range;
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u8 movementDirection:4;
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u16 rangeX:4;
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u16 rangeY:4;
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/*0x1A*/ u8 fieldEffectSpriteId;
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/*0x1B*/ u8 warpArrowSpriteId;
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/*0x1C*/ u8 movementActionId;
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