Merge branch 'master' of github.com:pret/pokefirered into misc_doc
This commit is contained in:
+34
-27
@@ -194,7 +194,7 @@ static void CreateConfirmLeaveTradeRoomPrompt(void);
|
||||
static void InitLinkRoomStartMenuScript(void);
|
||||
static void InitMenuBasedScript(const u8 *script);
|
||||
static void sub_80581DC(const u8 *script);
|
||||
static void sub_8058230(void);
|
||||
static void RunTerminateLinkScript(void);
|
||||
static void SpawnLinkPlayerObjectEvent(u8 i, s16 x, s16 y, u8 gender);
|
||||
static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y);
|
||||
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId);
|
||||
@@ -2673,7 +2673,7 @@ static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct TradeRoomPlay
|
||||
if (trainer->isLocalPlayer)
|
||||
{
|
||||
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
||||
sub_8058230();
|
||||
RunTerminateLinkScript();
|
||||
}
|
||||
return;
|
||||
}
|
||||
@@ -3170,7 +3170,7 @@ static void InitMenuBasedScript(const u8 *script)
|
||||
ScriptContext2_Enable();
|
||||
}
|
||||
|
||||
static void sub_8058230(void)
|
||||
static void RunTerminateLinkScript(void)
|
||||
{
|
||||
ScriptContext1_SetupScript(TradeCenter_TerminateLink);
|
||||
ScriptContext2_Enable();
|
||||
@@ -3260,7 +3260,14 @@ static void ZeroObjectEvent(struct ObjectEvent *objEvent)
|
||||
memset(objEvent, 0, sizeof(struct ObjectEvent));
|
||||
}
|
||||
|
||||
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
|
||||
// Note: Emerald reuses the direction and range variables during Link mode
|
||||
// as special gender and direction values. The types and placement
|
||||
// conflict with the usual Event Object struct, thus the definitions.
|
||||
#define linkGender(obj) obj->singleMovementActive
|
||||
// not even one can reference *byte* aligned bitfield members...
|
||||
#define linkDirection(obj) ((u8*)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
|
||||
|
||||
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
|
||||
{
|
||||
u8 objEventId = GetFirstInactiveObjectEventId();
|
||||
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
||||
@@ -3275,8 +3282,8 @@ static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 a4)
|
||||
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
|
||||
|
||||
objEvent->active = TRUE;
|
||||
objEvent->singleMovementActive = a4;
|
||||
objEvent->range.as_byte = 2;
|
||||
linkGender(objEvent) = gender;
|
||||
linkDirection(objEvent) = DIR_NORTH;
|
||||
objEvent->spriteId = MAX_SPRITES;
|
||||
|
||||
InitLinkPlayerObjectEventPos(objEvent, x, y);
|
||||
@@ -3293,17 +3300,17 @@ static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s1
|
||||
ObjectEventUpdateZCoord(objEvent);
|
||||
}
|
||||
|
||||
static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 range)
|
||||
static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir)
|
||||
{
|
||||
if (gLinkPlayerObjectEvents[linkPlayerId].active)
|
||||
{
|
||||
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
||||
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
||||
objEvent->range.as_byte = range;
|
||||
linkDirection(objEvent) = dir;
|
||||
}
|
||||
}
|
||||
|
||||
static void DestroyLinkPlayerOBject(u8 linkPlayerId)
|
||||
static void DestroyLinkPlayerObject(u8 linkPlayerId)
|
||||
{
|
||||
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
||||
u8 objEventId = linkPlayerObjEvent->objEventId;
|
||||
@@ -3334,7 +3341,7 @@ static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
|
||||
{
|
||||
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
||||
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
||||
return objEvent->range.as_byte;
|
||||
return linkDirection(objEvent);
|
||||
}
|
||||
|
||||
static u8 GetLinkPlayerElevation(u8 linkPlayerId)
|
||||
@@ -3393,35 +3400,35 @@ static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
|
||||
}
|
||||
}
|
||||
|
||||
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
|
||||
return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
||||
}
|
||||
|
||||
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return FACING_UP;
|
||||
}
|
||||
|
||||
// Duplicate Function
|
||||
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static u8 MovementEventModeCB_Normal_2(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return sLinkPlayerFacingHandlers[a3](linkPlayerObjEvent, objEvent, a3);
|
||||
return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
||||
}
|
||||
|
||||
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
s16 x, y;
|
||||
|
||||
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
|
||||
ObjectEventMoveDestCoords(objEvent, objEvent->range.as_byte, &x, &y);
|
||||
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
|
||||
ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
|
||||
|
||||
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, objEvent->range.as_byte, x, y))
|
||||
if (LinkPlayerDetectCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
|
||||
{
|
||||
return FALSE;
|
||||
}
|
||||
@@ -3434,9 +3441,9 @@ static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayer
|
||||
}
|
||||
}
|
||||
|
||||
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 a3)
|
||||
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
||||
{
|
||||
objEvent->range.as_byte = FlipVerticalAndClearForced(a3, objEvent->range.as_byte);
|
||||
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
@@ -3450,7 +3457,7 @@ static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent
|
||||
{
|
||||
objEvent->directionSequenceIndex--;
|
||||
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
|
||||
MoveCoords(objEvent->range.as_byte, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
|
||||
MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y);
|
||||
if (!objEvent->directionSequenceIndex)
|
||||
{
|
||||
ShiftStillObjectEventCoords(objEvent);
|
||||
@@ -3510,12 +3517,12 @@ static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
|
||||
if (gameVersion == VERSION_FIRE_RED || gameVersion == VERSION_LEAF_GREEN)
|
||||
{
|
||||
objEvent->spriteId = AddPseudoObjectEvent(
|
||||
GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, objEvent->singleMovementActive),
|
||||
GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)),
|
||||
SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(objEvent->singleMovementActive), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
objEvent->spriteId = AddPseudoObjectEvent(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
||||
}
|
||||
|
||||
sprite = &gSprites[objEvent->spriteId];
|
||||
@@ -3535,9 +3542,9 @@ static void SpriteCB_LinkPlayer(struct Sprite *sprite)
|
||||
sprite->oam.priority = ZCoordToPriority(objEvent->previousElevation);
|
||||
|
||||
if (!linkPlayerObjEvent->movementMode != MOVEMENT_MODE_FREE)
|
||||
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(objEvent->range.as_byte));
|
||||
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));
|
||||
else
|
||||
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(objEvent->range.as_byte));
|
||||
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
|
||||
|
||||
UpdateObjectEventSpriteVisibility(sprite, 0);
|
||||
if (objEvent->triggerGroundEffectsOnMove)
|
||||
|
||||
Reference in New Issue
Block a user