slot_machine through sub_8140060
This commit is contained in:
+291
-59
@@ -8,6 +8,7 @@
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#include "quest_log.h"
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#include "overworld.h"
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#include "slot_machine.h"
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#include "menu.h"
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#include "constants/songs.h"
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struct SlotMachineState
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@@ -16,33 +17,33 @@ struct SlotMachineState
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u16 machineidx;
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u16 field_06;
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u8 filler_08[2];
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u16 field_0A;
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u16 slotRewardClass;
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u8 filler_0C[2];
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u16 bet;
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u8 field_10;
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u8 field_11;
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TaskFunc field_14[3];
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u16 field_20[3];
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u16 field_26[3];
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u16 field_2C[3];
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s16 field_20[3];
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s16 field_26[3];
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s16 field_2C[3];
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u8 filler_32[0x1E];
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u16 field_50;
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u16 payout;
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};
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EWRAM_DATA struct SlotMachineState * gUnknown_203F3A0 = NULL;
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EWRAM_DATA struct SlotMachineState * sSlotMachineState = NULL;
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void sub_813F84C(struct SlotMachineState * ptr);
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void sub_813F898(void);
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void sub_813F92C(void);
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void sub_813F94C(void);
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void sub_813F964(u8 taskId);
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void sub_813FBC0(u8 taskId);
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void sub_813FC2C(u8 taskId);
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void sub_813FCAC(u8 taskId);
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void sub_813FD84(u8 taskId);
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void sub_813FE1C(u8 taskId);
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void sub_813FFD8(u8 taskId);
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void sub_8140030(TaskFunc taskFunc);
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void MainTask_SlotsGameLoop(u8 taskId);
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void MainTask_NoCoinsGameOver(u8 taskId);
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void MainTask_ShowHelp(u8 taskId);
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void MainTask_ConfirmExitGame(u8 taskId);
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void MainTask_DarnNoPayout(u8 taskId);
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void MainTask_WinHandlePayout(u8 taskId);
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void MainTask_ExitSlots(u8 taskId);
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static void SetMainTask(TaskFunc taskFunc);
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void sub_8140060(u8 taskId);
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void sub_8140148(void);
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void sub_814016C(u16, u16);
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@@ -50,6 +51,7 @@ bool32 sub_81401A0(u16);
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void sub_81409B4(void);
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void sub_8140A70(void);
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u16 sub_8140A80(void);
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void sub_8140D7C(s16 *, s16 *);
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bool32 sub_814104C(void);
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void sub_8141094(void);
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void sub_8141148(u16 a0, u8 a1);
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@@ -59,16 +61,16 @@ void sub_8141C30(u8, u8);
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void PlaySlotMachine(u16 machineIdx, MainCallback savedCallback)
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{
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ResetTasks();
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gUnknown_203F3A0 = Alloc(sizeof(*gUnknown_203F3A0));
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if (gUnknown_203F3A0 == NULL)
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sSlotMachineState = Alloc(sizeof(*sSlotMachineState));
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if (sSlotMachineState == NULL)
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SetMainCallback2(savedCallback);
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else
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{
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if (machineIdx > 5)
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machineIdx = 0;
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gUnknown_203F3A0->machineidx = machineIdx;
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gUnknown_203F3A0->savedCallback = savedCallback;
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sub_813F84C(gUnknown_203F3A0);
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sSlotMachineState->machineidx = machineIdx;
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sSlotMachineState->savedCallback = savedCallback;
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sub_813F84C(sSlotMachineState);
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SetMainCallback2(sub_813F898);
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}
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}
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@@ -79,14 +81,14 @@ void sub_813F84C(struct SlotMachineState * ptr)
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ptr->field_06 = 0;
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ptr->bet = 0;
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ptr->field_50 = 0;
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ptr->payout = 0;
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// for whatever reason, the loop does not use the ptr param
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for (i = 0; i < 3; i++)
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{
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gUnknown_203F3A0->field_14[i] = NULL;
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gUnknown_203F3A0->field_20[i] = 0;
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gUnknown_203F3A0->field_26[i] = 0;
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gUnknown_203F3A0->field_2C[i] = 21;
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sSlotMachineState->field_14[i] = NULL;
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sSlotMachineState->field_20[i] = 0;
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sSlotMachineState->field_26[i] = 0;
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sSlotMachineState->field_2C[i] = 21;
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}
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}
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@@ -101,7 +103,7 @@ void sub_813F898(void)
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case 0:
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if (sub_814104C())
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{
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SetMainCallback2(gUnknown_203F3A0->savedCallback);
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SetMainCallback2(sSlotMachineState->savedCallback);
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sub_813F92C();
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}
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else
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@@ -111,10 +113,10 @@ void sub_813F898(void)
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}
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break;
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case 1:
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if (sub_8141180(0) == 0)
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if (!sub_8141180(0))
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{
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gUnknown_203F3A0->field_10 = CreateTask(sub_813F964, 0);
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gUnknown_203F3A0->field_11 = CreateTask(sub_8140060, 1);
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sSlotMachineState->field_10 = CreateTask(MainTask_SlotsGameLoop, 0);
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sSlotMachineState->field_11 = CreateTask(sub_8140060, 1);
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SetMainCallback2(sub_813F94C);
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}
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break;
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@@ -124,10 +126,10 @@ void sub_813F898(void)
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void sub_813F92C(void)
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{
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sub_8141094();
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if (gUnknown_203F3A0 != NULL)
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if (sSlotMachineState != NULL)
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{
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Free(gUnknown_203F3A0);
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gUnknown_203F3A0 = NULL;
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Free(sSlotMachineState);
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sSlotMachineState = NULL;
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}
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}
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@@ -139,7 +141,7 @@ void sub_813F94C(void)
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UpdatePaletteFade();
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}
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void sub_813F964(u8 taskId)
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void MainTask_SlotsGameLoop(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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@@ -148,11 +150,11 @@ void sub_813F964(u8 taskId)
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case 0:
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if (GetCoins() == 0)
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{
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sub_8140030(sub_813FBC0);
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SetMainTask(MainTask_NoCoinsGameOver);
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}
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else if (JOY_NEW(DPAD_DOWN))
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{
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gUnknown_203F3A0->bet++;
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sSlotMachineState->bet++;
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TakeCoins(1);
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PlaySE(SE_T_KAMI2);
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sub_8141148(8, 0);
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@@ -161,15 +163,15 @@ void sub_813F964(u8 taskId)
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}
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else if (JOY_NEW(R_BUTTON))
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{
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s32 toAdd = 3 - gUnknown_203F3A0->bet;
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s32 toAdd = 3 - sSlotMachineState->bet;
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if (GetCoins() >= toAdd)
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{
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gUnknown_203F3A0->bet = 3;
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sSlotMachineState->bet = 3;
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TakeCoins(toAdd);
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}
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else
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{
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gUnknown_203F3A0->bet += GetCoins();
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sSlotMachineState->bet += GetCoins();
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SetCoins(0);
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}
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PlaySE(SE_T_KAMI2);
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@@ -177,23 +179,23 @@ void sub_813F964(u8 taskId)
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sub_8141148(2, 1);
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data[0] = 1;
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}
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else if (JOY_NEW(A_BUTTON) && gUnknown_203F3A0->bet != 0)
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else if (JOY_NEW(A_BUTTON) && sSlotMachineState->bet != 0)
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{
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data[0] = 2;
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}
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else if (JOY_NEW(B_BUTTON))
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{
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sub_8140030(sub_813FCAC);
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SetMainTask(MainTask_ConfirmExitGame);
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}
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else if (JOY_NEW(DPAD_RIGHT))
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{
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sub_8140030(sub_813FC2C);
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SetMainTask(MainTask_ShowHelp);
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}
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break;
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case 1:
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if (sub_8141180(0) == 0 && sub_8141180(1) == 0)
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if (!sub_8141180(0) && !sub_8141180(1))
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{
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if (gUnknown_203F3A0->bet == 3 || GetCoins() == 0)
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if (sSlotMachineState->bet == 3 || GetCoins() == 0)
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data[0] = 2;
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else
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data[0] = 0;
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@@ -203,39 +205,39 @@ void sub_813F964(u8 taskId)
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sub_811539C();
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sub_81409B4();
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sub_8140148();
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gUnknown_203F3A0->field_06 = 0;
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sSlotMachineState->field_06 = 0;
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sub_8141148(3, 0);
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data[0] = 3;
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break;
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case 3:
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if (sub_8141180(0) == 0)
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if (!sub_8141180(0))
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{
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if (JOY_NEW(A_BUTTON))
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{
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PlaySE(SE_JYUNI);
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sub_814016C(gUnknown_203F3A0->field_06, gUnknown_203F3A0->field_06);
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sub_8141C30(gUnknown_203F3A0->field_06, 0);
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sub_814016C(sSlotMachineState->field_06, sSlotMachineState->field_06);
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sub_8141C30(sSlotMachineState->field_06, 0);
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data[0] = 4;
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}
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}
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break;
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case 4:
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if (sub_81401A0(gUnknown_203F3A0->field_06) == 0 && sub_8141180(0) == 0)
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if (sub_81401A0(sSlotMachineState->field_06) == 0 && !sub_8141180(0))
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{
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gUnknown_203F3A0->field_06++;
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if (gUnknown_203F3A0->field_06 >= 3)
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sSlotMachineState->field_06++;
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if (sSlotMachineState->field_06 >= 3)
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{
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gUnknown_203F3A0->field_0A = sub_8140A80();
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gUnknown_203F3A0->bet = 0;
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gUnknown_203F3A0->field_06 = 0;
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if (gUnknown_203F3A0->field_0A == 0)
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sub_8140030(sub_813FD84);
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sSlotMachineState->slotRewardClass = sub_8140A80();
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sSlotMachineState->bet = 0;
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sSlotMachineState->field_06 = 0;
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if (sSlotMachineState->slotRewardClass == 0)
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SetMainTask(MainTask_DarnNoPayout);
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else
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{
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if (gUnknown_203F3A0->field_0A == 6)
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if (sSlotMachineState->slotRewardClass == 6)
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IncrementGameStat(GAME_STAT_SLOT_JACKPOTS);
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sub_8140A70();
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sub_8140030(sub_813FE1C);
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SetMainTask(MainTask_WinHandlePayout);
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}
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}
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else
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@@ -245,7 +247,7 @@ void sub_813F964(u8 taskId)
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}
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}
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void sub_813FBC0(u8 taskId)
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void MainTask_NoCoinsGameOver(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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@@ -256,12 +258,242 @@ void sub_813FBC0(u8 taskId)
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data[0]++;
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break;
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case 1:
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if (sub_8141180(0) == 0)
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if (!sub_8141180(0))
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data[0]++;
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break;
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case 2:
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if (JOY_NEW(A_BUTTON | B_BUTTON | DPAD_ANY))
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sub_8140030(sub_813FFD8);
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SetMainTask(MainTask_ExitSlots);
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break;
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}
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}
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void MainTask_ShowHelp(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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sub_8141148(14, 0);
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data[0]++;
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break;
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case 1:
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if (!sub_8141180(0))
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data[0]++;
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break;
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case 2:
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if (JOY_NEW(DPAD_LEFT))
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{
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sub_8141148(15, 0);
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data[0]++;
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}
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break;
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case 3:
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if (!sub_8141180(0))
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SetMainTask(MainTask_SlotsGameLoop);
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break;
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}
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}
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void MainTask_ConfirmExitGame(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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sub_8141148(10, 0);
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data[0]++;
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break;
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case 1:
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if (!sub_8141180(0))
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data[0]++;
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break;
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case 2:
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switch (Menu_ProcessInputNoWrapClearOnChoose())
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{
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case 0:
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GiveCoins(sSlotMachineState->bet);
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sub_8141148(8, 0);
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data[0] = 3;
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break;
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case 1:
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case -1:
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sub_8141148(11, 0);
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data[0] = 4;
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break;
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}
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break;
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case 3:
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if (!sub_8141180(0))
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SetMainTask(MainTask_ExitSlots);
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break;
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case 4:
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if (!sub_8141180(0))
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SetMainTask(MainTask_SlotsGameLoop);
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break;
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}
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}
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void MainTask_DarnNoPayout(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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sub_8141148(6, 0);
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data[1] = 0;
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data[0]++;
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break;
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case 1:
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data[1]++;
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if (data[1] > 60)
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{
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sub_8141148(7, 0);
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sub_8141148(2, 1);
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sub_8141148(13, 2);
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data[0]++;
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}
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break;
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case 2:
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if (!sub_8141180(0) && !sub_8141180(1) && !sub_8141180(2))
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SetMainTask(MainTask_SlotsGameLoop);
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break;
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}
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}
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void MainTask_WinHandlePayout(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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if (sSlotMachineState->slotRewardClass == 5 || sSlotMachineState->slotRewardClass == 6)
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PlayFanfare(MUS_ME_B_BIG);
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else
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PlayFanfare(MUS_ME_B_SMALL);
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sub_8141148(8, 0);
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sub_8141148(4, 1);
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data[1] = 8;
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data[0]++;
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break;
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case 1:
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data[1]++;
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if (data[1] > 120)
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{
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data[1] = 8;
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if (JOY_HELD(A_BUTTON))
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data[1] = 2;
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data[0]++;
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}
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break;
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case 2:
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if (!sub_8141180(0))
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{
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if (IsFanfareTaskInactive() && JOY_NEW(START_BUTTON))
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{
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GiveCoins(sSlotMachineState->payout);
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sSlotMachineState->payout = 0;
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}
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else
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{
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data[1]--;
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if (data[1] == 0)
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{
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if (IsFanfareTaskInactive())
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PlaySE(SE_PIN);
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if (sSlotMachineState->payout != 0)
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{
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GiveCoins(1);
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sSlotMachineState->payout--;
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}
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data[1] = 8;
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if (JOY_HELD(A_BUTTON))
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data[1] = 2;
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}
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}
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sub_8141148(8, 0);
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if (sSlotMachineState->payout == 0)
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data[0]++;
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}
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break;
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case 3:
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if (IsFanfareTaskInactive() && !sub_8141180(0))
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{
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sub_8141148(5, 0);
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data[0]++;
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}
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break;
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case 4:
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if (!sub_8141180(0))
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{
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sub_8141148(2, 0);
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sub_8141148(13, 1);
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data[0]++;
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}
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break;
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case 5:
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if (!sub_8141180(0) && !sub_8141180(1))
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SetMainTask(MainTask_SlotsGameLoop);
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break;
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}
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}
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void MainTask_ExitSlots(u8 taskId)
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{
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s16 * data = gTasks[taskId].data;
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switch (data[0])
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{
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case 0:
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sub_8141148(1, 0);
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data[0]++;
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break;
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case 1:
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if (!sub_8141180(0))
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{
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SetMainCallback2(sSlotMachineState->savedCallback);
|
||||
sub_813F92C();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void SetMainTask(TaskFunc taskFunc)
|
||||
{
|
||||
gTasks[sSlotMachineState->field_10].func = taskFunc;
|
||||
gTasks[sSlotMachineState->field_10].data[0] = 0;
|
||||
}
|
||||
|
||||
void sub_8140060(u8 taskId)
|
||||
{
|
||||
// taskId is never used
|
||||
|
||||
s32 i;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
if (sSlotMachineState->field_14[i] != NULL || sSlotMachineState->field_26[i] != 0)
|
||||
{
|
||||
if (sSlotMachineState->field_26[i] != 0 || sSlotMachineState->field_20[i] != sSlotMachineState->field_2C[i])
|
||||
{
|
||||
sSlotMachineState->field_26[i]++;
|
||||
if (sSlotMachineState->field_26[i] > 2)
|
||||
{
|
||||
sSlotMachineState->field_26[i] = 0;
|
||||
sSlotMachineState->field_20[i]--;
|
||||
if (sSlotMachineState->field_20[i] < 0)
|
||||
sSlotMachineState->field_20[i] = 20;
|
||||
}
|
||||
if (sSlotMachineState->field_20[i] != sSlotMachineState->field_2C[i])
|
||||
continue;
|
||||
}
|
||||
sSlotMachineState->field_2C[i] = 21;
|
||||
sSlotMachineState->field_14[i] = NULL;
|
||||
}
|
||||
}
|
||||
sub_8140D7C(sSlotMachineState->field_20, sSlotMachineState->field_26);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user