through CreateNidoranFSprite
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@@ -18,6 +18,8 @@ void LoadCompressedObjectPalette(const struct CompressedSpritePalette *src);
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void LoadCompressedObjectPaletteOverrideBuffer(const struct CompressedSpritePalette *a, void *buffer);
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bool8 LoadCompressedObjectPaletteUsingHeap(const struct CompressedSpritePalette *src);
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bool8 sub_800F078(const struct CompressedSpritePalette *src);
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void DecompressPicFromTable(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void DecompressPicFromTable_2(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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void DecompressPicFromTable_DontHandleDeoxys(const struct CompressedSpriteSheet *src, void* buffer, s32 species);
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@@ -673,5 +673,6 @@ void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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void PlayMapChosenOrBattleBGM(u16 songId);
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u8 GetMonsStateToDoubles(void);
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void sub_803E0A4(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void sub_803F7D4(u16 trainerSpriteId, u8 battlerPosition);
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#endif // GUARD_POKEMON_H
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@@ -7,5 +7,6 @@ const u8* GetTrainerClassNameFromId(u16 trainerId);
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const u8* GetTrainerNameFromId(u16 trainerId);
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void sub_8044AF0(u8, u8);
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void sub_8044D80(void);
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void * sub_8044E00(u8 buffId);
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#endif // GUARD_POKEMON_3_H
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