through CreateNidoranFSprite
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@@ -673,5 +673,6 @@ void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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void PlayMapChosenOrBattleBGM(u16 songId);
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u8 GetMonsStateToDoubles(void);
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void sub_803E0A4(struct Pokemon *mon, struct BattleTowerPokemon *src);
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void sub_803F7D4(u16 trainerSpriteId, u8 battlerPosition);
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#endif // GUARD_POKEMON_H
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