Decompile event_data.s
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@@ -573,6 +573,7 @@
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#define FLAG_0x22F 0x22F
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// Story flags
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#define STORY_FLAGS_START 0x230
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#define FLAG_GOT_POTION_ON_ROUTE_1 0x230
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#define FLAG_GOT_TM34_FROM_SURGE 0x231
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#define FLAG_GOT_FOSSIL_FROM_MT_MOON 0x232
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@@ -1325,6 +1326,7 @@
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#define FLAG_SYS_FLASH_ACTIVE (SYS_FLAGS + 0x6)
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#define FLAG_SYS_SPECIAL_WILD_BATTLE (SYS_FLAGS + 0x7)
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#define PERMA_SYS_FLAGS_START 0x820
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#define FLAG_BADGE01_GET (SYS_FLAGS + 0x20)
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#define FLAG_BADGE02_GET (SYS_FLAGS + 0x21)
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#define FLAG_BADGE03_GET (SYS_FLAGS + 0x22)
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@@ -1429,6 +1431,8 @@
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#define FLAG_0x8E0 (SYS_FLAGS + 0xE0)
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// SPECIAL FLAGS (unknown purpose)
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#define SPECIAL_FLAGS_START 0x4000
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#define SPECIAL_FLAGS_COUNT 16
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#define FLAG_SPECIAL_FLAG_0x4000 0x4000
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#define FLAG_SPECIAL_FLAG_0x4001 0x4001
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#define FLAG_SPECIAL_FLAG_0x4002 0x4002
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