Finish field_control_avatar
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+34
-32
@@ -1,46 +1,48 @@
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#include "global.h"
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#include "constants/weather.h"
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void nullsub_27(void) {}
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void nullsub_28(void) {}
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void nullsub_29(void) {}
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void nullsub_30(void) {}
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void nullsub_31(void) {}
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void nullsub_32(void) {}
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void nullsub_33(void) {}
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void nullsub_34(void) {}
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void nullsub_35(void) {}
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void nullsub_36(void) {}
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void nullsub_37(void) {}
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void nullsub_38(void) {}
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void nullsub_39(void) {}
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// These were all dummied out because it's always sunny in Viridian
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void WeatherCoordEvent_SunnyClouds(void) {}
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void WeatherCoordEvent_Sunny(void) {}
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void WeatherCoordEvent_Rain(void) {}
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void WeatherCoordEvent_Snow(void) {}
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void WeatherCoordEvent_RainThunderstorm(void) {}
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void WeatherCoordEvent_FogHorizontal(void) {}
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void WeatherCoordEvent_VolcanicAsh(void) {}
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void WeatherCoordEvent_Sandstorm(void) {}
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void WeatherCoordEvent_FogDiagonal(void) {}
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void WeatherCoordEvent_Underwater(void) {}
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void WeatherCoordEvent_Shade(void) {}
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void WeatherCoordEvent_Route119Cycle(void) {}
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void WeatherCoordEvent_Route123Cycle(void) {}
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struct {
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static struct {
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u8 weatherId;
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void (*callback)(void);
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} const gUnknown_83A72A8[] = {
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{0x01, nullsub_27},
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{0x02, nullsub_28},
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{0x03, nullsub_29},
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{0x04, nullsub_30},
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{0x05, nullsub_31},
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{0x06, nullsub_32},
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{0x07, nullsub_33},
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{0x08, nullsub_34},
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{0x09, nullsub_35},
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{0x0a, nullsub_36},
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{0x0b, nullsub_37},
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{0x14, nullsub_38},
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{0x15, nullsub_39}
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} const sWeatherCoordEventFuncs[] = {
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{WEATHER_SUNNY_CLOUDS, WeatherCoordEvent_SunnyClouds },
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{WEATHER_SUNNY, WeatherCoordEvent_Sunny },
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{WEATHER_RAIN, WeatherCoordEvent_Rain },
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{WEATHER_SNOW, WeatherCoordEvent_Snow },
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{WEATHER_RAIN_THUNDERSTORM, WeatherCoordEvent_RainThunderstorm},
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{WEATHER_FOG_HORIZONTAL, WeatherCoordEvent_FogHorizontal },
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{WEATHER_VOLCANIC_ASH, WeatherCoordEvent_VolcanicAsh },
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{WEATHER_SANDSTORM, WeatherCoordEvent_Sandstorm },
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{WEATHER_FOG_DIAGONAL, WeatherCoordEvent_FogDiagonal },
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{WEATHER_UNDERWATER, WeatherCoordEvent_Underwater },
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{WEATHER_SHADE, WeatherCoordEvent_Shade },
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{WEATHER_ROUTE119_CYCLE, WeatherCoordEvent_Route119Cycle },
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{WEATHER_ROUTE123_CYCLE, WeatherCoordEvent_Route123Cycle }
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};
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void trigger_activate_weather(u8 weatherId)
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void DoCoordEventWeather(u8 weatherId)
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{
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u8 i;
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for (i = 0; i < NELEMS(gUnknown_83A72A8); i++)
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for (i = 0; i < NELEMS(sWeatherCoordEventFuncs); i++)
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{
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if (gUnknown_83A72A8[i].weatherId == weatherId)
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if (sWeatherCoordEventFuncs[i].weatherId == weatherId)
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{
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gUnknown_83A72A8[i].callback();
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sWeatherCoordEventFuncs[i].callback();
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return;
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}
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}
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