event_object_80688E4
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@@ -4,9 +4,9 @@
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#include "global.h"
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void FreezeObjectEvents(void);
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void FreezeObjectEvent(struct ObjectEvent *);
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bool8 FreezeObjectEvent(struct ObjectEvent *);
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void FreezeObjectEventsExceptOne(u8 objEventId);
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void sub_8069124(u8 a0, bool8 a1);
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void sub_8069124(u8 a0, bool32 a1);
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u32 sub_806916C(u8 a0);
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void sub_80691A4(u8 a0, u8 a1);
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void sub_8069094(u8 a0, u8 a1);
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@@ -97,7 +97,7 @@ u8 sub_8063F84(u8 direction);
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u8 GetTrainerFacingDirectionMovementType(u8 direction);
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void CameraObjectSetFollowedObjectId(u8 spriteId);
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void UnfreezeObjectEvents(void);
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void sub_8069058(u8, u8);
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void TurnEventObject(u8, u8);
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// Exported data declarations
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@@ -105,5 +105,6 @@ extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
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extern const struct SpritePalette gUnknown_83A5348;
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extern const struct SpriteTemplate * const gFieldEffectObjectTemplatePointers[];
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extern const struct OamData gObjectEventBaseOam_32x32;
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extern const struct UCoords16 gUnknown_83A64C8[];
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#endif // GUARD_EVENT_OBJECT_MOVEMENT_H
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@@ -8,7 +8,7 @@ extern u32 gFieldEffectArguments[8];
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extern void (*gPostMenuFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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u8 FieldEffectStart(u8);
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u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void sub_80B69DC(void);
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void CreateTeleportFieldEffectTask(void);
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@@ -190,7 +190,7 @@ struct ObjectEvent
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u32 mapobj_bit_19:1;
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u32 mapobj_bit_20:1;
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u32 mapobj_bit_21:1;
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u32 mapobj_bit_22:1;
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u32 hasShadow:1;
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u32 mapobj_bit_23:1;
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/*0x03*/ u32 mapobj_bit_24:1;
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u32 mapobj_bit_25:1;
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