event_object_80688E4

This commit is contained in:
PikalaxALT
2020-02-01 21:39:02 -05:00
parent fc3d571ab9
commit 708fa70823
13 changed files with 632 additions and 1628 deletions
+603
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@@ -0,0 +1,603 @@
#include "global.h"
#include "event_object_80688E4.h"
#include "event_object_movement.h"
#include "field_effect.h"
#include "field_ground_effect.h"
void sub_8069248(struct Sprite * sprite);
bool8 FreezeObjectEvent(struct ObjectEvent * objectEvent)
{
if (objectEvent->mapobj_bit_6 || objectEvent->mapobj_bit_8)
return TRUE;
objectEvent->mapobj_bit_8 = TRUE;
objectEvent->mapobj_bit_23 = gSprites[objectEvent->spriteId].animPaused;
objectEvent->mapobj_bit_24 = gSprites[objectEvent->spriteId].affineAnimPaused;
gSprites[objectEvent->spriteId].animPaused = TRUE;
gSprites[objectEvent->spriteId].affineAnimPaused = TRUE;
return FALSE;
}
void FreezeObjectEvents(void)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
}
void FreezeObjectEventsExceptOne(u8 noFreeze)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (i != noFreeze && gObjectEvents[i].active && i != gPlayerAvatar.objectEventId)
FreezeObjectEvent(&gObjectEvents[i]);
}
}
void UnfreezeObjectEvent(struct ObjectEvent * objectEvent)
{
if (objectEvent->active && objectEvent->mapobj_bit_8)
{
objectEvent->mapobj_bit_8 = FALSE;
gSprites[objectEvent->spriteId].animPaused = objectEvent->mapobj_bit_23;
gSprites[objectEvent->spriteId].affineAnimPaused = objectEvent->mapobj_bit_24;
}
}
void UnfreezeObjectEvents(void)
{
u8 i;
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
{
if (gObjectEvents[i].active)
UnfreezeObjectEvent(&gObjectEvents[i]);
}
}
void little_step(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += gUnknown_83A64C8[direction].x;
sprite->pos1.y += gUnknown_83A64C8[direction].y;
}
void double_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y;
}
void triple_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 2 * gUnknown_83A64C8[direction].x + gUnknown_83A64C8[direction].x;
sprite->pos1.y += 2 * gUnknown_83A64C8[direction].y + gUnknown_83A64C8[direction].y;
}
void quad_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 4 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 4 * gUnknown_83A64C8[direction].y;
}
void oct_little_steps(struct Sprite * sprite, u8 direction)
{
sprite->pos1.x += 8 * gUnknown_83A64C8[direction].x;
sprite->pos1.y += 8 * gUnknown_83A64C8[direction].y;
}
void oamt_npc_ministep_reset(struct Sprite * sprite, u8 direction, u8 speed)
{
sprite->data[3] = direction;
sprite->data[4] = speed;
sprite->data[5] = 0;
}
typedef void (*SpriteStepFunc)(struct Sprite *sprite, u8 direction);
static const SpriteStepFunc gUnknown_83A710C[] = {
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step,
little_step
};
static const SpriteStepFunc gUnknown_83A714C[] = {
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps,
double_little_steps
};
static const SpriteStepFunc gUnknown_83A716C[] = {
double_little_steps,
triple_little_steps,
triple_little_steps,
double_little_steps,
triple_little_steps,
triple_little_steps
};
static const SpriteStepFunc gUnknown_83A7184[] = {
quad_little_steps,
quad_little_steps,
quad_little_steps,
quad_little_steps
};
static const SpriteStepFunc gUnknown_83A7194[] = {
oct_little_steps,
oct_little_steps
};
static const SpriteStepFunc *const gUnknown_83A719C[] = {
gUnknown_83A710C,
gUnknown_83A714C,
gUnknown_83A716C,
gUnknown_83A7184,
gUnknown_83A7194
};
static const s16 gUnknown_83A71B0[] = {
16, 8, 6, 4, 2
};
bool8 obj_npc_ministep(struct Sprite *sprite)
{
if (sprite->data[5] >= gUnknown_83A71B0[sprite->data[4]])
return FALSE;
gUnknown_83A719C[sprite->data[4]][sprite->data[5]](sprite, sprite->data[3]);
sprite->data[5]++;
if (sprite->data[5] < gUnknown_83A71B0[sprite->data[4]])
return FALSE;
return TRUE;
}
void sub_8068BBC(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
bool8 sub_8068BCC(struct Sprite *sprite)
{
if (!(sprite->data[4] & 1))
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
}
sprite->data[4]++;
if (sprite->data[5] > 15)
return TRUE;
else
return FALSE;
}
void sub_8068C08(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
bool8 sub_8068C18(struct Sprite *sprite)
{
if (++sprite->data[4] < 3)
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
}
else
sprite->data[4] = 0;
if (sprite->data[5] > 15)
return TRUE;
else
return FALSE;
}
void sub_8068C58(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
bool8 sub_8068C68(struct Sprite *sprite)
{
if (++sprite->data[4] > 9)
{
sprite->data[4] = 0;
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
}
if (sprite->data[5] > 15)
return TRUE;
else
return FALSE;
}
void sub_8068CA4(struct Sprite *sprite, u8 direction)
{
sprite->data[3] = direction;
sprite->data[4] = 0;
sprite->data[5] = 0;
}
bool8 sub_8068CB4(struct Sprite *sprite)
{
if ((++sprite->data[4]) & 1)
{
little_step(sprite, sprite->data[3]);
sprite->data[5]++;
}
else
{
double_little_steps(sprite, sprite->data[3]);
sprite->data[5] += 2;
}
if (sprite->data[5] > 15)
return TRUE;
else
return FALSE;
}
static const s8 gUnknown_83A71BA[] = {
-4, -6, -8, -10, -11, -12, -12, -12, -11, -10, -9, -8, -6, -4, 0, 0
};
static const s8 gUnknown_83A71CA[] = {
0, -2, -3, -4, -5, -6, -6, -6, -5, -5, -4, -3, -2, 0, 0, 0
};
static const s8 gUnknown_83A71DA[] = {
-2, -4, -6, -8, -9, -10, -10, -10, -9, -8, -6, -5, -3, -2, 0, 0
};
static const s8 *const gUnknown_83A71EC[] = {
gUnknown_83A71BA,
gUnknown_83A71CA,
gUnknown_83A71DA
};
s16 sub_8068D00(s16 a1, u8 a2)
{
return gUnknown_83A71EC[a2][a1];
}
void sub_8068D1C(struct Sprite *sprite, u8 a2, u8 a3, u8 a4)
{
sprite->data[3] = a2;
sprite->data[4] = a3;
sprite->data[5] = a4;
sprite->data[6] = 0;
}
u8 sub_8068D3C(struct Sprite *sprite)
{
s16 v5[3] = {0x10, 0x10, 0x20};
u8 v6[3] = {0, 0, 1};
u8 v2 = 0;
if (sprite->data[4])
little_step(sprite, sprite->data[3]);
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->data[6]++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
{
sprite->pos2.y = 0;
v2 = -1;
}
return v2;
}
u8 sub_8068DC4(struct Sprite *sprite)
{
s16 v5[3] = {0x20, 0x20, 0x40};
u8 v6[3] = {1, 1, 2};
u8 v2 = 0;
if (sprite->data[4] && !(sprite->data[6] & 1))
little_step(sprite, sprite->data[3]);
sprite->pos2.y = sub_8068D00(sprite->data[6] >> v6[sprite->data[4]], sprite->data[5]);
sprite->data[6]++;
if (sprite->data[6] == (v5[sprite->data[4]] >> 1))
v2 = 1;
if (sprite->data[6] >= v5[sprite->data[4]])
{
sprite->pos2.y = 0;
v2 = -1;
}
return v2;
}
void SetObjectEventStepTimer(struct Sprite *sprite, s16 delay)
{
sprite->data[3] = delay;
}
bool8 RunObjectEventStepTimer(struct Sprite *sprite)
{
sprite->data[3]--;
if (sprite->data[3] == 0)
return TRUE;
else
return FALSE;
}
void obj_anim_image_set_and_seek(struct Sprite *sprite, u8 animNum, u8 animCmdIndex)
{
sprite->animNum = animNum;
sprite->animPaused = FALSE;
SeekSpriteAnim(sprite, animCmdIndex);
}
bool8 SpriteAnimEnded(struct Sprite *sprite)
{
if (sprite->animEnded)
return TRUE;
else
return FALSE;
}
void UpdateEventObjectSpriteVisibility(struct Sprite *sprite, bool8 invisible)
{
u16 x, y;
s16 x2, y2;
sprite->invisible = invisible;
if (sprite->coordOffsetEnabled)
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX + gSpriteCoordOffsetX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY;
}
else
{
x = sprite->pos1.x + sprite->pos2.x + sprite->centerToCornerVecX;
y = sprite->pos1.y + sprite->pos2.y + sprite->centerToCornerVecY;
}
x2 = x - (sprite->centerToCornerVecX >> 1);
y2 = y - (sprite->centerToCornerVecY >> 1);
if ((s16)x > 255 || x2 < -16)
sprite->invisible = TRUE;
if ((s16)y > 175 || y2 < -16)
sprite->invisible = TRUE;
}
void UpdateEventObjectSpriteSubpriorityAndVisibility(struct Sprite *sprite)
{
sub_8069248(sprite);
SetObjectSubpriorityByZCoord(sprite->data[1], sprite, 1);
UpdateEventObjectSpriteVisibility(sprite, sprite->data[2]);
}
void sub_8068FD0(void)
{
s32 i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility)
{
DestroySprite(sprite);
}
}
}
s32 sub_806900C(u8 objectEventId)
{
s32 i;
for (i = 0; i < MAX_SPRITES; i++)
{
struct Sprite *sprite = &gSprites[i];
if (sprite->inUse && sprite->callback == UpdateEventObjectSpriteSubpriorityAndVisibility && (u8)sprite->data[0] == objectEventId)
{
return i;
}
}
return MAX_SPRITES;
}
void TurnEventObject(u8 objectEventId, u8 direction)
{
u8 animNum;
u8 spriteId = sub_806900C(objectEventId);
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
StartSpriteAnim(sprite, ObjectEventDirectionToImageAnimId(direction));
}
}
void sub_8069094(u8 objectEventId, u8 direction)
{
u8 animNum;
s32 spriteId = sub_806900C(objectEventId);
u16 baseBlock;
if (spriteId != MAX_SPRITES)
{
struct Sprite *sprite = &gSprites[spriteId];
const struct ObjectEventGraphicsInfo * info = GetObjectEventGraphicsInfo(direction);
baseBlock = sprite->oam.tileNum;
sprite->oam = *info->oam;
sprite->oam.tileNum = baseBlock;
sprite->oam.paletteNum = info->paletteSlot;
sprite->images = info->images;
if (info->subspriteTables == NULL)
{
sprite->subspriteTables = NULL;
sprite->subspriteTableNum = 0;
sprite->subspriteMode = 0;
}
else
{
SetSubspriteTables(sprite, info->subspriteTables);
sprite->subspriteMode = 2;
}
StartSpriteAnim(sprite, 0);
}
}
void sub_8069124(u8 objectEventId, bool32 arg1)
{
u8 spriteId = sub_806900C(objectEventId);
if (spriteId != MAX_SPRITES)
{
if (arg1)
gSprites[spriteId].data[2] = TRUE;
else
gSprites[spriteId].data[2] = FALSE;
}
}
bool32 sub_806916C(u8 objectEventId)
{
u8 spriteId = sub_806900C(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
return gSprites[spriteId].data[2] == TRUE;
}
void sub_80691A4(u8 objectEventId, u8 direction)
{
u8 spriteId = sub_806900C(objectEventId);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[3] = direction;
gSprites[spriteId].data[4] = 0;
}
}
void sub_80691D4(struct Sprite * sprite)
{
switch (sprite->data[4])
{
case 0:
sprite->pos2.y = 0;
sprite->data[4]++;
// fallthrough
case 1:
if ((sprite->pos2.y -= 8) == -160)
{
sprite->pos2.y = 0;
sprite->data[2] = 1;
sprite->data[3] = 0;
sprite->data[4] = 0;
}
}
}
void sub_8069210(struct Sprite * sprite)
{
switch (sprite->data[4])
{
case 0:
sprite->pos2.y = -160;
sprite->data[4]++;
// fallthrough
case 1:
if ((sprite->pos2.y += 8) == 0)
{
sprite->data[3] = 0;
sprite->data[4] = 0;
}
}
}
void sub_8069248(struct Sprite * sprite)
{
switch (sprite->data[3])
{
case 0:
break;
case 1:
sub_8069210(sprite);
break;
case 2:
sub_80691D4(sprite);
break;
default:
sprite->data[3] = 0;
AGB_ASSERT_EX(0, ABSPATH("evobjmv.c"), 13331);
}
}
bool32 sub_8069294(u8 objectEventId)
{
u8 spriteId = sub_806900C(objectEventId);
if (spriteId == MAX_SPRITES)
return FALSE;
if (gSprites[spriteId].data[3])
return TRUE;
else
return FALSE;
}
u32 oe_exec_and_other_stuff(u8 fieldEffectId, struct ObjectEvent * objectEvent)
{
ObjectEventGetLocalIdAndMap(objectEvent, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
return FieldEffectStart(fieldEffectId);
}
void DoShadowFieldEffect(struct ObjectEvent *objectEvent)
{
if (!objectEvent->hasShadow)
{
objectEvent->hasShadow = 1;
oe_exec_and_other_stuff(FLDEFF_SHADOW, objectEvent);
}
}
void DoRippleFieldEffect(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
const struct ObjectEventGraphicsInfo *graphicsInfo = GetObjectEventGraphicsInfo(objectEvent->graphicsId);
gFieldEffectArguments[0] = sprite->pos1.x;
gFieldEffectArguments[1] = sprite->pos1.y + (graphicsInfo->height >> 1) - 2;
gFieldEffectArguments[2] = 151;
gFieldEffectArguments[3] = 3;
FieldEffectStart(FLDEFF_RIPPLE);
}
+1 -1
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@@ -654,7 +654,7 @@ bool32 sub_811BF00(struct UnkStruct_Main0 *arg0, s16 *arg1, s16 *arg2, u8 *arg3)
static void sub_811C008(s32 arg0, s32 arg1, u8 arg2)
{
sub_8069058(5 * arg1 - 0x38 + arg0, arg2);
TurnEventObject(5 * arg1 - 0x38 + arg0, arg2);
}
void sub_811C028(u32 arg0, u32 arg1, struct UnkStruct_Main0 *arg2)
+1 -1
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@@ -1193,7 +1193,7 @@ bool8 ScrCmd_turnvobject(struct ScriptContext *ctx)
u8 v1 = ScriptReadByte(ctx);
u8 direction = ScriptReadByte(ctx);
sub_8069058(v1, direction);
TurnEventObject(v1, direction);
return FALSE;
}