Rename WalkFastest functions to WalkFaster
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@@ -276,13 +276,13 @@ CinnabarIsland_Gym_EventScript_BattleQuinn::
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end
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CinnabarIsland_Gym_EventScript_QuinnApproachLeft::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_QUINN, CinnabarIsland_Gym_Movement_QuinnApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_QuinnApproachRight::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_QUINN, CinnabarIsland_Gym_Movement_QuinnApproachRight
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waitmovement 0
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return
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@@ -372,13 +372,13 @@ CinnabarIsland_Gym_Movement_AveryApproachLeft::
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CinnabarIsland_Gym_Movement_AveryApproachRight::
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walk_up
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walk_up
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walk_in_place_fastest_left
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walk_in_place_faster_left
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step_end
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CinnabarIsland_Gym_Movement_PlayerFaceAvery::
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delay_16
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delay_16
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walk_in_place_fastest_right
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walk_in_place_faster_right
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step_end
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CinnabarIsland_Gym_EventScript_Quiz3Left::
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@@ -437,13 +437,13 @@ CinnabarIsland_Gym_EventScript_BattleRamon::
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end
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CinnabarIsland_Gym_EventScript_RamonApproachLeft::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_RAMON, CinnabarIsland_Gym_Movement_RamonApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_RamonApproachRight::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_RAMON, CinnabarIsland_Gym_Movement_RamonApproachRight
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waitmovement 0
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return
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@@ -513,13 +513,13 @@ CinnabarIsland_Gym_EventScript_BattleDerek::
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end
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CinnabarIsland_Gym_EventScript_DerekApproachLeft::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_DEREK, CinnabarIsland_Gym_Movement_DerekApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_DerekApproachRight::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_DEREK, CinnabarIsland_Gym_Movement_DerekApproachRight
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waitmovement 0
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return
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@@ -589,13 +589,13 @@ CinnabarIsland_Gym_EventScript_BattleDusty::
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end
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CinnabarIsland_Gym_EventScript_DustyApproachLeft::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_DUSTY, CinnabarIsland_Gym_Movement_DustyApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_DustyApproachRight::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_DUSTY, CinnabarIsland_Gym_Movement_DustyApproachRight
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waitmovement 0
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return
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@@ -665,13 +665,13 @@ CinnabarIsland_Gym_EventScript_BattleZac::
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end
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CinnabarIsland_Gym_EventScript_ZacApproachLeft::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_ZAC, CinnabarIsland_Gym_Movement_ZacApproachLeft
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waitmovement 0
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return
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CinnabarIsland_Gym_EventScript_ZacApproachRight::
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFastestRight
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applymovement OBJ_EVENT_ID_PLAYER, Movement_WalkInPlaceFasterRight
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applymovement LOCALID_ZAC, CinnabarIsland_Gym_Movement_ZacApproachRight
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waitmovement 0
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return
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