Rename WalkFastest functions to WalkFaster
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+26
-26
@@ -969,11 +969,11 @@ static const u8 gUnknown_83A6514[] = {
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};
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static const u8 gUnknown_83A6519[] = {
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[DIR_NONE] = MOVEMENT_ACTION_WALK_FASTEST_DOWN,
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[DIR_SOUTH] = MOVEMENT_ACTION_WALK_FASTEST_DOWN,
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[DIR_NORTH] = MOVEMENT_ACTION_WALK_FASTEST_UP,
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[DIR_WEST] = MOVEMENT_ACTION_WALK_FASTEST_LEFT,
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[DIR_EAST] = MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
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[DIR_NONE] = MOVEMENT_ACTION_WALK_FASTER_DOWN,
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[DIR_SOUTH] = MOVEMENT_ACTION_WALK_FASTER_DOWN,
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[DIR_NORTH] = MOVEMENT_ACTION_WALK_FASTER_UP,
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[DIR_WEST] = MOVEMENT_ACTION_WALK_FASTER_LEFT,
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[DIR_EAST] = MOVEMENT_ACTION_WALK_FASTER_RIGHT,
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};
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static const u8 gUnknown_83A651E[] = {
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@@ -1081,11 +1081,11 @@ static const u8 gUnknown_83A655A[] = {
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};
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static const u8 gUnknown_83A655F[] = {
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[DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
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[DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
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[DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
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[DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
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[DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
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[DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
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[DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
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[DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
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[DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
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[DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
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};
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static const u8 gUnknown_83A6564[] = {
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@@ -6260,25 +6260,25 @@ static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objec
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
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return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
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@@ -6348,13 +6348,13 @@ static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *obje
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return FALSE;
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}
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static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@@ -6364,13 +6364,13 @@ static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEven
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return FALSE;
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}
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static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@@ -6380,13 +6380,13 @@ static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent,
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return FALSE;
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}
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static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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@@ -6396,13 +6396,13 @@ static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEven
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return FALSE;
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}
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static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
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return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
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return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
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}
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static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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static bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
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{
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if (UpdateMovementNormal(objectEvent, sprite))
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{
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