Rename WalkFastest functions to WalkFaster

This commit is contained in:
cbt6
2022-08-11 12:21:28 +08:00
parent 84848deb14
commit 7233b2ed0a
65 changed files with 408 additions and 408 deletions
+26 -26
View File
@@ -969,11 +969,11 @@ static const u8 gUnknown_83A6514[] = {
};
static const u8 gUnknown_83A6519[] = {
[DIR_NONE] = MOVEMENT_ACTION_WALK_FASTEST_DOWN,
[DIR_SOUTH] = MOVEMENT_ACTION_WALK_FASTEST_DOWN,
[DIR_NORTH] = MOVEMENT_ACTION_WALK_FASTEST_UP,
[DIR_WEST] = MOVEMENT_ACTION_WALK_FASTEST_LEFT,
[DIR_EAST] = MOVEMENT_ACTION_WALK_FASTEST_RIGHT,
[DIR_NONE] = MOVEMENT_ACTION_WALK_FASTER_DOWN,
[DIR_SOUTH] = MOVEMENT_ACTION_WALK_FASTER_DOWN,
[DIR_NORTH] = MOVEMENT_ACTION_WALK_FASTER_UP,
[DIR_WEST] = MOVEMENT_ACTION_WALK_FASTER_LEFT,
[DIR_EAST] = MOVEMENT_ACTION_WALK_FASTER_RIGHT,
};
static const u8 gUnknown_83A651E[] = {
@@ -1081,11 +1081,11 @@ static const u8 gUnknown_83A655A[] = {
};
static const u8 gUnknown_83A655F[] = {
[DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
[DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN,
[DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP,
[DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT,
[DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT,
[DIR_NONE] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
[DIR_SOUTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_DOWN,
[DIR_NORTH] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_UP,
[DIR_WEST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_LEFT,
[DIR_EAST] = MOVEMENT_ACTION_WALK_IN_PLACE_FASTER_RIGHT,
};
static const u8 gUnknown_83A6564[] = {
@@ -6260,25 +6260,25 @@ static bool8 MovementAction_WalkInPlaceFastRight_Step0(struct ObjectEvent *objec
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkInPlaceFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkInPlaceFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_SOUTH, GetMoveDirectionFasterAnimNum(DIR_SOUTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkInPlaceFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkInPlaceFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_NORTH, GetMoveDirectionFasterAnimNum(DIR_NORTH), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkInPlaceFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkInPlaceFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_WEST, GetMoveDirectionFasterAnimNum(DIR_WEST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkInPlaceFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkInPlaceFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMoveInPlace(objectEvent, sprite, DIR_EAST, GetMoveDirectionFasterAnimNum(DIR_EAST), 4);
return MovementAction_WalkInPlace_Step1(objectEvent, sprite);
@@ -6348,13 +6348,13 @@ static bool8 MovementAction_RideWaterCurrentRight_Step1(struct ObjectEvent *obje
return FALSE;
}
static bool8 MovementAction_WalkFastestDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterDown_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_SOUTH, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestDown_Step1(objectEvent, sprite);
return MovementAction_WalkFasterDown_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterDown_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -6364,13 +6364,13 @@ static bool8 MovementAction_WalkFastestDown_Step1(struct ObjectEvent *objectEven
return FALSE;
}
static bool8 MovementAction_WalkFastestUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterUp_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_NORTH, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestUp_Step1(objectEvent, sprite);
return MovementAction_WalkFasterUp_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterUp_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -6380,13 +6380,13 @@ static bool8 MovementAction_WalkFastestUp_Step1(struct ObjectEvent *objectEvent,
return FALSE;
}
static bool8 MovementAction_WalkFastestLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterLeft_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_WEST, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestLeft_Step1(objectEvent, sprite);
return MovementAction_WalkFasterLeft_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterLeft_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{
@@ -6396,13 +6396,13 @@ static bool8 MovementAction_WalkFastestLeft_Step1(struct ObjectEvent *objectEven
return FALSE;
}
static bool8 MovementAction_WalkFastestRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterRight_Step0(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
InitMovementNormal(objectEvent, sprite, DIR_EAST, MOVE_SPEED_FASTER);
return MovementAction_WalkFastestRight_Step1(objectEvent, sprite);
return MovementAction_WalkFasterRight_Step1(objectEvent, sprite);
}
static bool8 MovementAction_WalkFastestRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
static bool8 MovementAction_WalkFasterRight_Step1(struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (UpdateMovementNormal(objectEvent, sprite))
{