Name battle scene and map type constants

This commit is contained in:
GriffinR
2020-02-18 16:16:03 -05:00
parent e94f9c1483
commit 729c224bf2
432 changed files with 873 additions and 897 deletions
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@@ -48,7 +48,7 @@
#include "constants/abilities.h"
#include "constants/pokemon.h"
#include "constants/trainers.h"
#include "constants/map_types.h"
#include "constants/maps.h"
#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
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@@ -37,7 +37,7 @@
#include "constants/pokemon.h"
#include "constants/trainers.h"
#include "constants/trainer_classes.h"
#include "constants/map_types.h"
#include "constants/maps.h"
enum
{
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@@ -16,7 +16,7 @@
#include "event_object_movement.h"
#include "constants/songs.h"
#include "constants/object_events.h"
#include "constants/map_types.h"
#include "constants/maps.h"
static void task08_080C9820(u8 taskId);
static void sub_80C98FC(u8 taskId);
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@@ -42,7 +42,7 @@
#include "constants/maps.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/map_types.h"
#include "constants/maps.h"
static EWRAM_DATA void (*sItemUseOnFieldCB)(u8 taskId) = NULL;