Name battle scene and map type constants
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@@ -48,7 +48,7 @@
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#include "constants/abilities.h"
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#include "constants/pokemon.h"
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#include "constants/trainers.h"
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#include "constants/map_types.h"
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#include "constants/maps.h"
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#define DEFENDER_IS_PROTECTED ((gProtectStructs[gBattlerTarget].protected) && (gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
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