Sync script.c
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@@ -200,7 +200,7 @@ static bool32 TryReleaseUnionRoomPlayerObjectEvent(u32 playerIdx)
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{
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return FALSE;
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}
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if (!ScriptContext2_IsEnabled())
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if (!ArePlayerFieldControlsLocked())
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{
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UnfreezeObjectEvent(object);
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}
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