change itemPrintFunc to use u32 instead of s32

This commit is contained in:
Kurausukun
2021-06-17 23:26:02 -04:00
parent b15cc8eead
commit 72fc4b6f84
10 changed files with 29 additions and 30 deletions
+2 -2
View File
@@ -117,7 +117,7 @@ static void BuyMenuDrawGraphics(void);
static bool8 BuyMenuBuildListMenuTemplate(void);
static void PokeMartWriteNameAndIdAt(struct ListMenuItem *list, u16 index, u8* dst);
static void BuyMenuPrintItemDescriptionAndShowItemIcon(s32 item, bool8 onInit, struct ListMenu *list);
static void BuyMenuPrintPriceInList(u8 windowId, s32 itemId, u8 y);
static void BuyMenuPrintPriceInList(u8 windowId, u32 itemId, u8 y);
static void LoadTmHmNameInMart(s32 item);
static void BuyMenuPrintCursor(u8 listTaskId, u8 a1);
static void BuyMenuPrintCursorAtYPosition(u8 y, u8 a1);
@@ -607,7 +607,7 @@ static void BuyMenuPrintItemDescriptionAndShowItemIcon(s32 item, bool8 onInit, s
}
}
static void BuyMenuPrintPriceInList(u8 windowId, s32 item, u8 y)
static void BuyMenuPrintPriceInList(u8 windowId, u32 item, u8 y)
{
s32 x;
u8 *loc;