Eliminate struct TextColor definition and use
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+5
-5
@@ -2074,7 +2074,7 @@ static bool32 sub_8141180(u8 a0)
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static bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr)
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{
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u16 pal;
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struct TextColor textColor;
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u8 textColor[3];
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u32 x;
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switch (*state)
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@@ -2125,10 +2125,10 @@ static bool8 sub_8141198(u8 * state, struct SlotMachineSetupTaskData * ptr)
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PutWindowTilemap(1);
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x = 0xEC - GetStringWidth(0, gString_SlotMachineControls, 0);
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textColor.fgColor = 15;
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textColor.bgColor = 1;
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textColor.shadowColor = 2;
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AddTextPrinterParameterized3(1, 0, x, 0, &textColor, 0, gString_SlotMachineControls);
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textColor[0] = 15;
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textColor[1] = 1;
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textColor[2] = 2;
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AddTextPrinterParameterized3(1, 0, x, 0, textColor, 0, gString_SlotMachineControls);
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CopyBgTilemapBufferToVram(0);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_MODE_0 | 0x20 | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
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