Document fldeff_flash and map_preview_screen
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@@ -13,8 +13,8 @@ bool8 CheckObjectGraphicsInFrontOfPlayer(u8 graphicsId);
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u8 CreateFieldEffectShowMon(void);
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// flash
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u8 sub_80C9DCC(u8 lightLevel, u8 mapType);
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u8 sub_80C9D7C(u8 mapType1, u8 mapType2);
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u8 MapTransitionIsExit(u8 lightLevel, u8 mapType);
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u8 MapTransitionIsEnter(u8 mapType1, u8 mapType2);
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bool8 SetUpFieldMove_Flash(void);
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// cut
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