Fix typo; use constants in some data/field_player_avatar arrays

This commit is contained in:
PikalaxALT
2020-02-21 16:44:36 -05:00
parent 93b05b4e42
commit 7624b5e5c0
8 changed files with 52 additions and 37 deletions
+2 -2
View File
@@ -3,14 +3,14 @@
#define OBJECT_EVENT_GFX_RED_NORMAL 0
#define OBJECT_EVENT_GFX_RED_BIKE 1
#define OBJECT_EVENT_GFX_RED_RUN 2
#define OBJECT_EVENT_GFX_RED_SURF 2
#define OBJECT_EVENT_GFX_RED_ITEM 3
#define OBJECT_EVENT_GFX_RED_FISH 4
#define OBJECT_EVENT_GFX_RED_ITEM_COPY 5
#define OBJECT_EVENT_GFX_RED_VS_SEEKER 6
#define OBJECT_EVENT_GFX_GREEN_NORMAL 7
#define OBJECT_EVENT_GFX_GREEN_BIKE 8
#define OBJECT_EVENT_GFX_GREEN_RUN 9
#define OBJECT_EVENT_GFX_GREEN_SURF 9
#define OBJECT_EVENT_GFX_GREEN_ITEM 10
#define OBJECT_EVENT_GFX_GREEN_FISH 11
#define OBJECT_EVENT_GFX_GREEN_ITEM_COPY 12
+1 -1
View File
@@ -16,7 +16,7 @@ void sub_808D074(u8);
void sub_805C270(void);
void sub_805C780(void);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
u8 sub_805C808(u8);
u8 GetPlayerAvatarGraphicsIdByStateId(u8);
void SetPlayerAvatarStateMask(u8 mask);
void sub_805D9C4(struct Sprite *sprite);
void sub_805D154(u8 direction);