Fix typo; use constants in some data/field_player_avatar arrays

This commit is contained in:
PikalaxALT
2020-02-21 16:44:36 -05:00
parent 93b05b4e42
commit 7624b5e5c0
8 changed files with 52 additions and 37 deletions
+2 -2
View File
@@ -9,10 +9,10 @@ static const u8 sTextColorTable[] =
{
// [LOW_NYBBLE / 2] = 0xXY, // HIGH_NYBBLE
[OBJECT_EVENT_GFX_RED_NORMAL / 2] = 0x00, // OBJECT_EVENT_GFX_RED_BIKE
[OBJECT_EVENT_GFX_RED_RUN / 2] = 0x00, // OBJECT_EVENT_GFX_RED_ITEM
[OBJECT_EVENT_GFX_RED_SURF / 2] = 0x00, // OBJECT_EVENT_GFX_RED_ITEM
[OBJECT_EVENT_GFX_RED_FISH / 2] = 0x00, // OBJECT_EVENT_GFX_RED_ITEM_COPY
[OBJECT_EVENT_GFX_RED_VS_SEEKER / 2] = 0x10, // OBJECT_EVENT_GFX_GREEN_NORMAL
[OBJECT_EVENT_GFX_GREEN_BIKE / 2] = 0x11, // OBJECT_EVENT_GFX_GREEN_RUN
[OBJECT_EVENT_GFX_GREEN_BIKE / 2] = 0x11, // OBJECT_EVENT_GFX_GREEN_SURF
[OBJECT_EVENT_GFX_GREEN_ITEM / 2] = 0x11, // OBJECT_EVENT_GFX_GREEN_FISH
[OBJECT_EVENT_GFX_GREEN_ITEM_COPY / 2] = 0x11, // OBJECT_EVENT_GFX_GREEN_VS_SEEKER
[OBJECT_EVENT_GFX_RS_BRENDAN / 2] = 0x10, // OBJECT_EVENT_GFX_RS_MAY