Try and guess what some of this stuff in crt0.s is
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+55
-39
@@ -155,6 +155,8 @@ struct Time
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/*0x04*/ s8 seconds;
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};
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#define DEX_FLAGS_NO ((POKEMON_SLOTS_NUMBER / 8) + ((POKEMON_SLOTS_NUMBER % 8) ? 1 : 0))
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struct Pokedex
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{
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/*0x00*/ u8 order;
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@@ -164,8 +166,8 @@ struct Pokedex
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/*0x04*/ u32 unownPersonality; // set when you first see Unown
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/*0x08*/ u32 spindaPersonality; // set when you first see Spinda
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/*0x0C*/ u32 unknown3;
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/*0x10*/ u8 owned[52];
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/*0x44*/ u8 seen[52];
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/*0x10*/ u8 owned[DEX_FLAGS_NO];
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/*0x44*/ u8 seen[DEX_FLAGS_NO];
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};
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struct PokemonJumpResults // possibly used in the game itself?
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@@ -514,9 +516,9 @@ struct QuestLogNPCData
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struct UnkStruct_203B024
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{
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u16 unk_00;
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u16 unk_02;
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u16 unk_04[14];
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u16 unk_00;
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u16 unk_02;
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u16 unk_04[14];
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};
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union QuestLogScene
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@@ -535,11 +537,11 @@ union QuestLogMovement;
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// Define here
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union QuestLogMovement
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{
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u16 ident_raw;
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struct {
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u16 ident:12;
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u16 flags:4;
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} ident_struct;
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u16 ident_raw;
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struct {
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u16 ident:12;
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u16 flags:4;
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} ident_struct;
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};
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struct QuestLog
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@@ -571,30 +573,31 @@ struct SaveBlock1
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{
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/*0x0000*/ struct Coords16 pos;
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/*0x0004*/ struct WarpData location;
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/*0x0C*/ struct WarpData warp1;
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/*0x14*/ struct WarpData warp2;
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/*0x1C*/ struct WarpData lastHealLocation;
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/*0x24*/ struct WarpData warp4;
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/*0x2C*/ u16 savedMusic;
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/*0x2E*/ u8 weather;
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/*0x2F*/ u8 filler_2F;
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/*0x30*/ u8 flashLevel;
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/*0x32*/ u16 mapDataId;
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/*0x234*/ u8 playerPartyCount;
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/*0x238*/ struct Pokemon playerParty[PARTY_SIZE];
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/*0x490*/ u32 money;
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/*0x494*/ u16 coins;
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/*0x496*/ u16 registeredItem; // registered for use with SELECT button
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/*0x0298*/ u8 filler298[0x78];
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/*0x0310*/ struct ItemSlot bagPocket_Items[BAG_ITEMS_COUNT];
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/*0x????*/ struct ItemSlot bagPocket_KeyItems[BAG_KEYITEMS_COUNT];
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/*0x????*/ struct ItemSlot bagPocket_PokeBalls[BAG_POKEBALLS_COUNT];
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/*0x????*/ struct ItemSlot bagPocket_TMHM[BAG_TMHM_COUNT];
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/*0x????*/ struct ItemSlot bagPocket_Berries[BAG_BERRIES_COUNT];
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/*0x05F8*/ u8 filler5F8[0x40];
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/*0x638*/ u8 trainerRematchStepCounter;
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u8 filler_639;
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/*0x63A*/ u8 trainerRematches[100];
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/*0x000C*/ struct WarpData warp1;
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/*0x0014*/ struct WarpData warp2;
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/*0x001C*/ struct WarpData lastHealLocation;
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/*0x0024*/ struct WarpData warp4;
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/*0x002C*/ u16 savedMusic;
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/*0x002E*/ u8 weather;
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/*0x002F*/ u8 filler_2F;
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/*0x0030*/ u8 flashLevel;
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/*0x0032*/ u16 mapDataId;
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/*0x0034*/ u8 playerPartyCount;
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/*0x0038*/ struct Pokemon playerParty[PARTY_SIZE];
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/*0x0290*/ u32 money;
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/*0x0294*/ u16 coins;
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/*0x0296*/ u16 registeredItem; // registered for use with SELECT button
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/*0x0298*/ u8 filler298[0x78];
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/*0x0310*/ struct ItemSlot bagPocket_Items[BAG_ITEMS_COUNT];
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/*0x03b8*/ struct ItemSlot bagPocket_KeyItems[BAG_KEYITEMS_COUNT];
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/*0x0430*/ struct ItemSlot bagPocket_PokeBalls[BAG_POKEBALLS_COUNT];
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/*0x0464*/ struct ItemSlot bagPocket_TMHM[BAG_TMHM_COUNT];
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/*0x054c*/ struct ItemSlot bagPocket_Berries[BAG_BERRIES_COUNT];
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/*0x05F8*/ u8 seen1[DEX_FLAGS_NO];
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/*0x062C*/ u8 filler_062c[12];
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/*0x0638*/ u8 trainerRematchStepCounter;
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u8 filler_639;
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/*0x063A*/ u8 trainerRematches[100];
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/*0x06A0*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT];
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/*0x08E0*/ struct MapObjectTemplate mapObjectTemplates[64];
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/*0x0EE0*/ u8 flags[FLAGS_COUNT];
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@@ -602,14 +605,27 @@ struct SaveBlock1
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/*0x1200*/ u8 filler1200[0x100];
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/*0x1300*/ struct QuestLog questLog[4];
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/*0x2CA0*/ u8 filler2CA0[0x30];
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/*0x2CD0*/ struct MailStruct mail[MAIL_COUNT];
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/*0x2F10*/ u8 filler2F10[0x1DA];
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/*0x30EC*/ struct EnigmaBerry enigmaBerry;
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/*0x3120*/ u8 filler3120[0x340];
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/*0x2CD0*/ struct MailStruct mail[MAIL_COUNT];
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/*0x2F10*/ u8 filler2F10[0x184];
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struct {
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/*0x3094*/ u8 unknown1[8];
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/*0x309C*/ u8 giftRibbons[11];
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/*0x30A7*/ u8 unknown2[8];
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/*0x30AF*/ u32 currentPokeCoupons;
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/*0x30B3*/ u32 totalEarnedPokeCoupons;
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/*0x30B7*/ u8 unknown3[6];
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/*0x30BD*/ u8 receivedWishmakerJirachi;
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/*0x30BE*/ u8 unknown4[18];
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} __attribute__((packed)) externalReservedData;
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/*0x30D0*/ struct Roamer roamer;
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/*0x30EC*/ struct EnigmaBerry enigmaBerry;
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/*0x3120*/ u8 filler3120[0x340];
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/*0x3460*/ struct MysteryEventStruct unk_3460;
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/*0x3464*/ u8 filler_3464[0x1b8];
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/*0x361C*/ struct RamScript ramScript;
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/*0x3A08*/ u8 filler3A08[0x44];
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/*0x3A08*/ u8 filler3A08[12];
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/*0x3A14*/ u8 seen2[DEX_FLAGS_NO];
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/*0x3A48*/ u8 filler_3a48[4];
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/*0x3A4C*/ u8 rivalName[PLAYER_NAME_LENGTH];
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/*0x3A54*/ u8 filler3A54[0x2E4];
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u32 unkArray[4][3];
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