through sub_815E9FC
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+25
-24
@@ -310,31 +310,31 @@ struct PokemonStorage
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/*0x83C2*/ u8 boxWallpapers[14];
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};
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struct UnknownPokemonStruct
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struct BattleTowerPokemon
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{
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u16 species;
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u16 heldItem;
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u16 moves[4];
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u8 level;
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u8 ppBonuses;
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u8 hpEV;
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u8 attackEV;
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u8 defenseEV;
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u8 speedEV;
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u8 spAttackEV;
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u8 spDefenseEV;
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u32 otId;
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u32 hpIV:5;
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u32 attackIV:5;
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u32 defenseIV:5;
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u32 speedIV:5;
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 gap:1;
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u32 altAbility:1;
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u32 personality;
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u8 nickname[POKEMON_NAME_LENGTH + 1];
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u8 friendship;
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/*0x00*/ u16 species;
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/*0x02*/ u16 heldItem;
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/*0x04*/ u16 moves[4];
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/*0x0C*/ u8 level;
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/*0x0D*/ u8 ppBonuses;
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/*0x0E*/ u8 hpEV;
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/*0x0F*/ u8 attackEV;
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/*0x10*/ u8 defenseEV;
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/*0x11*/ u8 speedEV;
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/*0x12*/ u8 spAttackEV;
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/*0x13*/ u8 spDefenseEV;
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/*0x14*/ u32 otId;
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/*0x18*/ u32 hpIV:5;
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u32 attackIV:5;
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u32 defenseIV:5;
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u32 speedIV:5;
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u32 spAttackIV:5;
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u32 spDefenseIV:5;
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u32 gap:1;
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u32 altAbility:1;
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/*0x1C*/ u32 personality;
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/*0x20*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x2B*/ u8 friendship;
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};
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#define BATTLE_STATS_NO 8
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@@ -672,5 +672,6 @@ void BattleAnimateBackSprite(struct Sprite* sprite, u16 species);
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void PlayMapChosenOrBattleBGM(u16 songId);
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u8 GetMonsStateToDoubles(void);
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void sub_803E0A4(struct Pokemon *mon, struct BattleTowerPokemon *src);
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#endif // GUARD_POKEMON_H
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